Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8952682" data-attributes="member: 82106"><p>Yeah, the whole "matrix" approach simply doesn't work. I experimented with that when I first wrote HoML, and you simply CANNOT make anything close to 4e come out of that. I mean, Strike! has kind of done it, but what they did was HUGELY simplify everything in the game. It is kind of an interesting game, but the PCs feel very cookie cutter. </p><p></p><p>So, what I ended up doing was a bit more subtle. HoML Callings (classes) are pretty much like 4e classes but a bit lighter weight. So, there's a 'knight' class, for instance that deals with sword and board, and/or mounted combat options. Its a martial defender, so pretty much a 4e fighter. However, you don't really get a specific list of powers. Instead you get your class features, and martial power source attunement, and a medium large damage die, plus a thematic assortment of weapons and armor options. </p><p></p><p>Your knight calling's defender class features give you your nice sticky punishment dilemma stuff, but you will generally use whatever boons (and thus powers, which HoML calls feats) you feel like. Since you're martial attuned, those would be martial choices. Now, some powers tend more towards control, or damage output, or whatnot, but it turns out you generally end up with a pretty 4e-fighter-like build (you get 3 boons at level 1, so you generally have several powers). Your MBA/RBA are also going to get the benefit of class mechanics, plus you don't have a use rate for powers, its just that a basic 0 PP attack is pretty much like an at-will. PPs have a fair amount of use cases, so actually unleashing an 'enhanced' attack is not going to happen more than a couple times per combat, though some items can store PPs and whatnot, so it varies a bit and there are a lot of build options (testing all of the damned things is a real bear). </p><p></p><p>Anyway, I was thinking that Heroic Origin, which can include some elements of 'background' and 'profession' should be an interesting final piece. I was using a somewhat clunkier background system, but it never felt right, so I think y'all have helped me figure out how to fix that. It could supply things like "you are really good at tracking" and such, although I think Rangers definitely have that too. Honestly, since it is quite feasible to build things like fighters that are pretty good with a bow, you don't need 'ranger as THE bow guy' quite so much anyway.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8952682, member: 82106"] Yeah, the whole "matrix" approach simply doesn't work. I experimented with that when I first wrote HoML, and you simply CANNOT make anything close to 4e come out of that. I mean, Strike! has kind of done it, but what they did was HUGELY simplify everything in the game. It is kind of an interesting game, but the PCs feel very cookie cutter. So, what I ended up doing was a bit more subtle. HoML Callings (classes) are pretty much like 4e classes but a bit lighter weight. So, there's a 'knight' class, for instance that deals with sword and board, and/or mounted combat options. Its a martial defender, so pretty much a 4e fighter. However, you don't really get a specific list of powers. Instead you get your class features, and martial power source attunement, and a medium large damage die, plus a thematic assortment of weapons and armor options. Your knight calling's defender class features give you your nice sticky punishment dilemma stuff, but you will generally use whatever boons (and thus powers, which HoML calls feats) you feel like. Since you're martial attuned, those would be martial choices. Now, some powers tend more towards control, or damage output, or whatnot, but it turns out you generally end up with a pretty 4e-fighter-like build (you get 3 boons at level 1, so you generally have several powers). Your MBA/RBA are also going to get the benefit of class mechanics, plus you don't have a use rate for powers, its just that a basic 0 PP attack is pretty much like an at-will. PPs have a fair amount of use cases, so actually unleashing an 'enhanced' attack is not going to happen more than a couple times per combat, though some items can store PPs and whatnot, so it varies a bit and there are a lot of build options (testing all of the damned things is a real bear). Anyway, I was thinking that Heroic Origin, which can include some elements of 'background' and 'profession' should be an interesting final piece. I was using a somewhat clunkier background system, but it never felt right, so I think y'all have helped me figure out how to fix that. It could supply things like "you are really good at tracking" and such, although I think Rangers definitely have that too. Honestly, since it is quite feasible to build things like fighters that are pretty good with a bow, you don't need 'ranger as THE bow guy' quite so much anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
Top