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How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8952712" data-attributes="member: 82106"><p>Well, currently its like you have one or two features that are present in all members of the class, and then a list of "and pick one from this list", which is going to give you your different 'builds'. Honestly though, I almost find that, because you can technically apply ANY boon to ANY character there's less of a need for a whole bunch of builds. In a sense, the different between a 'build' and a 'class' is really small. You could pretty much present several 'classes' that were just reskins of the same features, with maybe a minor variation and just different color. Class just seems a lot 'lighter', even though it effectively does close to the same work as in 4e. </p><p></p><p>I mean, honestly, its hard to compare the two systems because I only create what I need in terms of powers and classes for HoML, so it doesn't have a complete array (it probably has ENOUGH classes, but some have never been tested). You could thus argue about exactly how much it will produce the same results as 4e. Heck, worst case you invent 9000 boons and you are basically carting around as much stuff as 4e does, so I think its not like it won't work, but I totally would agree with the proposition that it is unproven that it actually will cut down on powers.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8952712, member: 82106"] Well, currently its like you have one or two features that are present in all members of the class, and then a list of "and pick one from this list", which is going to give you your different 'builds'. Honestly though, I almost find that, because you can technically apply ANY boon to ANY character there's less of a need for a whole bunch of builds. In a sense, the different between a 'build' and a 'class' is really small. You could pretty much present several 'classes' that were just reskins of the same features, with maybe a minor variation and just different color. Class just seems a lot 'lighter', even though it effectively does close to the same work as in 4e. I mean, honestly, its hard to compare the two systems because I only create what I need in terms of powers and classes for HoML, so it doesn't have a complete array (it probably has ENOUGH classes, but some have never been tested). You could thus argue about exactly how much it will produce the same results as 4e. Heck, worst case you invent 9000 boons and you are basically carting around as much stuff as 4e does, so I think its not like it won't work, but I totally would agree with the proposition that it is unproven that it actually will cut down on powers. [/QUOTE]
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