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How would you redo 4e?
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8953329" data-attributes="member: 7029588"><p>Yeah, I never got this perspective at all. What makes the other editions more roleplaying focused?</p><p></p><p>If you want free form roleplaying or single skill checks with DM decides ultimate resolution, you can do that just as easily in 4e. 4e also gives you a structured non-arbitrary non-combat resolution engine (SCs) as an alternative which no other addition of D&D does.</p><p></p><p>By the end of 4e almost all the "creative utility magic" was put back in through rituals.</p><p></p><p>p.42 gave the DM great guidance on how to make improvision worth it during combat. I used to give players 2 extra "powers" -- "do something cool" (encounter level) and "do something awesome" (daily level) so they wouldn't forget to improvise. The powers had the prerequisite of needing to use some circumstantial or enviromental thing to "trigger" but I was pretty loose with that. Definitely added to what I would consider good roleplaying.</p><p></p><p>It is true that 4e combat is somewhat more limited in mechanical resolution -- all PCs play under the same rules and there are no "super creative spells" that basically let you bypass the resolution mechanic. So perhaps this is what is meant by "less roleplaying"? Really don't get it.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8953329, member: 7029588"] Yeah, I never got this perspective at all. What makes the other editions more roleplaying focused? If you want free form roleplaying or single skill checks with DM decides ultimate resolution, you can do that just as easily in 4e. 4e also gives you a structured non-arbitrary non-combat resolution engine (SCs) as an alternative which no other addition of D&D does. By the end of 4e almost all the "creative utility magic" was put back in through rituals. p.42 gave the DM great guidance on how to make improvision worth it during combat. I used to give players 2 extra "powers" -- "do something cool" (encounter level) and "do something awesome" (daily level) so they wouldn't forget to improvise. The powers had the prerequisite of needing to use some circumstantial or enviromental thing to "trigger" but I was pretty loose with that. Definitely added to what I would consider good roleplaying. It is true that 4e combat is somewhat more limited in mechanical resolution -- all PCs play under the same rules and there are no "super creative spells" that basically let you bypass the resolution mechanic. So perhaps this is what is meant by "less roleplaying"? Really don't get it. [/QUOTE]
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