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*Dungeons & Dragons
How would you redo 4e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8953374" data-attributes="member: 6790260"><p>According to my sources, there were 3,271 feats in 4e. Of them, only 154 refer to multiclassing at all, and 16 of <em>those</em> refer to Paragon multiclassing. While you could get <em>some</em> savings from condensing things down a bit (e.g., compacting every <class> multiclass feat into "choose one of the following benefits" style), you could not reduce it down to one single uber-multiclass feat for all classes, because the precise benefits given by different MC feats are...well, <em>different</em>. That single feat would end up taking pages and pages of text, it would be utterly ridiculous.</p><p></p><p>So, collapse it down to 1 "Paragon Multiclass" feat, 25+N class-specific MC feats (with various options) where N is all those weird obscure MC feat things they made*, and you've saved...what, maybe 100, 120 feats? The <em>actual</em> bloat of 4e's feats comes from reams of crappy useless feats, not from MC feats. Those MC feats, for example? A good quarter of them are simply <em>worse</em> than alternative feats that still get you access to that class. But to do that, you'd have to actually collect information from a lot of sources or do an <em>awful</em> lot of by-hand evaluation, which would take ages.</p><p></p><p>There is no quick fix to the absolute <em>pile</em> of weak feats for exactly the same reason there is no quick fix to the absolute pile of weak powers: the issue isn't the sheer number, because there <em>should</em> be a lot of feats and powers, but rather that a lot of them just aren't really any good and could be axed. IMO, once you've done <em>that</em>, then you can start talking about saving ten feats here, thirty feats there by collapsing "thematic" categories together.</p><p></p><p>*Like "Bravo" and "Haunting Shade." Never really understood those feats. There's like a dozen options, I don't know the precise number and I'm not particularly inclined to track them down.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8953374, member: 6790260"] According to my sources, there were 3,271 feats in 4e. Of them, only 154 refer to multiclassing at all, and 16 of [I]those[/I] refer to Paragon multiclassing. While you could get [I]some[/I] savings from condensing things down a bit (e.g., compacting every <class> multiclass feat into "choose one of the following benefits" style), you could not reduce it down to one single uber-multiclass feat for all classes, because the precise benefits given by different MC feats are...well, [I]different[/I]. That single feat would end up taking pages and pages of text, it would be utterly ridiculous. So, collapse it down to 1 "Paragon Multiclass" feat, 25+N class-specific MC feats (with various options) where N is all those weird obscure MC feat things they made*, and you've saved...what, maybe 100, 120 feats? The [I]actual[/I] bloat of 4e's feats comes from reams of crappy useless feats, not from MC feats. Those MC feats, for example? A good quarter of them are simply [I]worse[/I] than alternative feats that still get you access to that class. But to do that, you'd have to actually collect information from a lot of sources or do an [I]awful[/I] lot of by-hand evaluation, which would take ages. There is no quick fix to the absolute [I]pile[/I] of weak feats for exactly the same reason there is no quick fix to the absolute pile of weak powers: the issue isn't the sheer number, because there [I]should[/I] be a lot of feats and powers, but rather that a lot of them just aren't really any good and could be axed. IMO, once you've done [I]that[/I], then you can start talking about saving ten feats here, thirty feats there by collapsing "thematic" categories together. *Like "Bravo" and "Haunting Shade." Never really understood those feats. There's like a dozen options, I don't know the precise number and I'm not particularly inclined to track them down. [/QUOTE]
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How would you redo 4e?
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