Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8953565" data-attributes="member: 82106"><p>To relate this somewhat back to the topic at hand, I don't consider anything to be 'missing' from 4e in the way of craft, etc. Ask yourself the question "why am I doing this?" and the answer is always going to equate to one of 4e's list of skills. Yes, you may be "cooking a strawberry tart" but the reason you are doing that is to win the heart of the Princess! This is something like Diplomacy/raw CHA, maybe even Bluff or perhaps Streetwise. Now, from a FICTIONAL perspective, as GM, I will want to find out how it is that your character can bake, but this is not some sort of esoteric ability that is hard to come by. Heck, if the player wants to ask for a +5 Proficiency bonus because they happened to select a 4e background that would know how to bake, GREAT! I guess if your theme or whatever seems to make that highly appropriate, that would also suffice. So, we see that background and such are not non-existent, nor unimportant necessarily, they're just not RATIONED THINGS like skills are! This is why the 4e skill system works, because you don't have to pick between "I know how to pick a lock" and "I know how to bake tarts." </p><p></p><p>Honestly, I couldn't find any way to significantly improve the 4e skill system, and just left it alone. Frankly, if a player wants his PC to make a living as a brick layer, or whatever, why worry about mechanics for that? Its an FRPG, that mundane stuff is not really a part of it, aside from being in the fiction. It doesn't NEED rules. This is also part of why I consider wealth as a candidate to become an abstract system. It just isn't THAT important, and for whatever unusual situations where it might be, you can still play out those specific ones. If my Wealth +0 totally broke dude finds a 1000gp treasure, well, he's not Wealth +0 anymore, eh? I call that a 'minor boon' in my game. It might be a reward for a minor quest, or something you find during an adventure. Useful, maybe even something you seek out, but not the POINT of the game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8953565, member: 82106"] To relate this somewhat back to the topic at hand, I don't consider anything to be 'missing' from 4e in the way of craft, etc. Ask yourself the question "why am I doing this?" and the answer is always going to equate to one of 4e's list of skills. Yes, you may be "cooking a strawberry tart" but the reason you are doing that is to win the heart of the Princess! This is something like Diplomacy/raw CHA, maybe even Bluff or perhaps Streetwise. Now, from a FICTIONAL perspective, as GM, I will want to find out how it is that your character can bake, but this is not some sort of esoteric ability that is hard to come by. Heck, if the player wants to ask for a +5 Proficiency bonus because they happened to select a 4e background that would know how to bake, GREAT! I guess if your theme or whatever seems to make that highly appropriate, that would also suffice. So, we see that background and such are not non-existent, nor unimportant necessarily, they're just not RATIONED THINGS like skills are! This is why the 4e skill system works, because you don't have to pick between "I know how to pick a lock" and "I know how to bake tarts." Honestly, I couldn't find any way to significantly improve the 4e skill system, and just left it alone. Frankly, if a player wants his PC to make a living as a brick layer, or whatever, why worry about mechanics for that? Its an FRPG, that mundane stuff is not really a part of it, aside from being in the fiction. It doesn't NEED rules. This is also part of why I consider wealth as a candidate to become an abstract system. It just isn't THAT important, and for whatever unusual situations where it might be, you can still play out those specific ones. If my Wealth +0 totally broke dude finds a 1000gp treasure, well, he's not Wealth +0 anymore, eh? I call that a 'minor boon' in my game. It might be a reward for a minor quest, or something you find during an adventure. Useful, maybe even something you seek out, but not the POINT of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
Top