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How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8953577" data-attributes="member: 82106"><p>Look its obviously one of those aesthetic judgement things, but 4e powers have keywords, which gives you all of your "you can set things on fire" stuff (there's a DMG section on how that works). It also hooks you into ALL other rules anywhere in the game that reference fire, arcane, or implement. I'd also argue the 4e power's color block gives a pretty good condensed indication of what this thing is doing, a ball of flame appears in your hand, and you throw it, then it explodes! I agree its succinct, but MOST of the 3e version is actually just rules text that 4e puts elsewhere (IE all the stuff about "determine the range" and all that stuff about the setting fire, etc. which 3e has to repeat for every spell where it matters! 4e has it once in rules for keywords/damage types.</p><p></p><p>I will grant you the lack of a material ingredient, but how many people ever use that? I've seen some attempts, but they all died of lack of interest and players not bothering with the book keeping. So, yeah, 4e chooses to save a LOT of book space by consolidating rules and whatnot, and chose not to implement some widely unused things, but I very definitely still get the idea of a guy hurling exploding balls of fire from this. </p><p></p><p>And what the heck point is 'school', its another of those "who cares" things. I'd much rather if 5e had keywords, like 100x more useful. That and if it would just get rid of the whole bad idea of saves. </p><p></p><p>But, in any case, you have a point, 4e 'spells' (some of them) have a bit less color. That could be remedied at the cost of bigger heftier books, but it could be. Also if we got rid of a lot of powers it would still come out ahead. I still want the common rules in common places though!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8953577, member: 82106"] Look its obviously one of those aesthetic judgement things, but 4e powers have keywords, which gives you all of your "you can set things on fire" stuff (there's a DMG section on how that works). It also hooks you into ALL other rules anywhere in the game that reference fire, arcane, or implement. I'd also argue the 4e power's color block gives a pretty good condensed indication of what this thing is doing, a ball of flame appears in your hand, and you throw it, then it explodes! I agree its succinct, but MOST of the 3e version is actually just rules text that 4e puts elsewhere (IE all the stuff about "determine the range" and all that stuff about the setting fire, etc. which 3e has to repeat for every spell where it matters! 4e has it once in rules for keywords/damage types. I will grant you the lack of a material ingredient, but how many people ever use that? I've seen some attempts, but they all died of lack of interest and players not bothering with the book keeping. So, yeah, 4e chooses to save a LOT of book space by consolidating rules and whatnot, and chose not to implement some widely unused things, but I very definitely still get the idea of a guy hurling exploding balls of fire from this. And what the heck point is 'school', its another of those "who cares" things. I'd much rather if 5e had keywords, like 100x more useful. That and if it would just get rid of the whole bad idea of saves. But, in any case, you have a point, 4e 'spells' (some of them) have a bit less color. That could be remedied at the cost of bigger heftier books, but it could be. Also if we got rid of a lot of powers it would still come out ahead. I still want the common rules in common places though! [/QUOTE]
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