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How would you redo 4e?
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<blockquote data-quote="Undrave" data-source="post: 8953752" data-attributes="member: 7015698"><p>I always felt like appraisal (and architecture) should have been explicitly rolled into Dungeoneering (or even Streetwise when it comes to resell value) and acting should have been specifically be folded into Deception. We did have a ritual to craft magic item AND a feat to craft alchemical recipe later down the line. </p><p></p><p>I loved the Mc feats! they gave you a unique water downed version of a class feature. My Cleric took the Paladin one to get a Divine Challenge once per encounter. I think there should have been multiple MC feats per class so you could invest more of your resources into it, with only the first one gate keeping the rest. I could see a MC Paladin feat that gives your another use of Divine Challenge and one that gives you some Lay on Hands charges. And I think those feat should be enough to qualify you for the Paragon Path of that other class. </p><p></p><p></p><p>Ya know, next time I'm DM-ing, the 'Square' will be an actual in-world unit of measurement mostly used for indoor room plans. 1 Square will be equal to 25 Tiles, with the Tile being originally a legal standard for slate flooring tiles in a Capital city that was known for those and wanted to protect its citizens from being swindled by undersized tiles. Inspectors would go around the various shops with a model and make sure the tiles were within an appropriate margin or the merchant would lose their sale licence. </p><p></p><p>Not unlike how rooms in Japan can be measured in units of tatami mats.</p><p></p><p>Who cares? </p><p></p><p>Spell schools are stupid. Magic Schools and traditions should be setting specific. </p><p></p><p>I was thinking that Skill Powers could be accessed through a feat. Everytime you take one you add a different Skill Power to your repertoire, from a list of options. </p><p></p><p>I think every Feat should have an active component. They either let you do something new, or offer an enhancement to something you're already doing. No feats that just grant an always on bonus. Except maybe proficiency feats for armor (weapon prof would count as 'improvement to something you're doing') </p><p></p><p>I hated that. So transparently pandering to grognards. </p><p></p><p>I think 4e's philosophy to lore is best exemplified by it's default pseudo-setting: Points of Light. You don't get a complete view of anything and it is your job to fill in the dark parts! </p><p></p><p>Once you understand that, everything else just falls into place.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8953752, member: 7015698"] I always felt like appraisal (and architecture) should have been explicitly rolled into Dungeoneering (or even Streetwise when it comes to resell value) and acting should have been specifically be folded into Deception. We did have a ritual to craft magic item AND a feat to craft alchemical recipe later down the line. I loved the Mc feats! they gave you a unique water downed version of a class feature. My Cleric took the Paladin one to get a Divine Challenge once per encounter. I think there should have been multiple MC feats per class so you could invest more of your resources into it, with only the first one gate keeping the rest. I could see a MC Paladin feat that gives your another use of Divine Challenge and one that gives you some Lay on Hands charges. And I think those feat should be enough to qualify you for the Paragon Path of that other class. Ya know, next time I'm DM-ing, the 'Square' will be an actual in-world unit of measurement mostly used for indoor room plans. 1 Square will be equal to 25 Tiles, with the Tile being originally a legal standard for slate flooring tiles in a Capital city that was known for those and wanted to protect its citizens from being swindled by undersized tiles. Inspectors would go around the various shops with a model and make sure the tiles were within an appropriate margin or the merchant would lose their sale licence. Not unlike how rooms in Japan can be measured in units of tatami mats. Who cares? Spell schools are stupid. Magic Schools and traditions should be setting specific. I was thinking that Skill Powers could be accessed through a feat. Everytime you take one you add a different Skill Power to your repertoire, from a list of options. I think every Feat should have an active component. They either let you do something new, or offer an enhancement to something you're already doing. No feats that just grant an always on bonus. Except maybe proficiency feats for armor (weapon prof would count as 'improvement to something you're doing') I hated that. So transparently pandering to grognards. I think 4e's philosophy to lore is best exemplified by it's default pseudo-setting: Points of Light. You don't get a complete view of anything and it is your job to fill in the dark parts! Once you understand that, everything else just falls into place. [/QUOTE]
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