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How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8954256" data-attributes="member: 82106"><p>4e has this sort of dilemma around this aspect of its design. So, the skills are pretty general, and kind of represent 'approaches to problem solving', but the combat system is a very nailed-down thing where you move around precisely on a grid. Thus, for combat purposes you NEED to know "I can jump X number of squares" and you roll your d20 to see how much more than that you can manage this time (it is literally a formula, though they don't quite spell it out). So, now you go to do an SC, and its like, well.... I mean we could simply do the old "you roll, maybe you succeed, maybe you don't, but no specific numbers are attached" but that is definitely a bit different from the combat case. The game is definitely an odd combination of elements, but it basically all just works in the end. </p><p></p><p>One thing I've been trying to figure out how to do is 'rescaling' combat. So your heroic tier combats are 5' squares, but a lot of fiction is a lot looser with space, like you can do a lot more, the action happens over a wider field. I always wanted to figure out rules for that, like what if paragon squares can be 30' and epic squares can be 150'? Now, there are a few obvious issues there, but I think it can be handled. After all AD&D had 1" = 10' indoors and 10 yards outdoors (3x scaling factor).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8954256, member: 82106"] 4e has this sort of dilemma around this aspect of its design. So, the skills are pretty general, and kind of represent 'approaches to problem solving', but the combat system is a very nailed-down thing where you move around precisely on a grid. Thus, for combat purposes you NEED to know "I can jump X number of squares" and you roll your d20 to see how much more than that you can manage this time (it is literally a formula, though they don't quite spell it out). So, now you go to do an SC, and its like, well.... I mean we could simply do the old "you roll, maybe you succeed, maybe you don't, but no specific numbers are attached" but that is definitely a bit different from the combat case. The game is definitely an odd combination of elements, but it basically all just works in the end. One thing I've been trying to figure out how to do is 'rescaling' combat. So your heroic tier combats are 5' squares, but a lot of fiction is a lot looser with space, like you can do a lot more, the action happens over a wider field. I always wanted to figure out rules for that, like what if paragon squares can be 30' and epic squares can be 150'? Now, there are a few obvious issues there, but I think it can be handled. After all AD&D had 1" = 10' indoors and 10 yards outdoors (3x scaling factor). [/QUOTE]
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How would you redo 4e?
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