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How would you redo 4e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8954286" data-attributes="member: 6790260"><p>This I can certainly grant! Feats in 5e--the good ones, anyway--are solid, chunky things, as feats should always have been. And there are a good number of honestly just weak feats (maybe not <em>garbage</em> per se, but really weak.) As I said, I think you could probably cut the total number of feats in half and still have <em>plenty</em> of room for lots of great feats.</p><p></p><p></p><p>It's good to hear that my abstract intuitions have some practical support behind them.</p><p></p><p></p><p>Well, I've already voiced my opposition to reducing things down to either Source or Role, so...yeah, for me, that's no dice.</p><p></p><p>Like Vaalingrade above, I'm of the opinion that preserving the distinct classes is actually important for keeping the game balanced and functional, unless you want to truly <em>completely rebuild</em> the whole game, not just clean it up or tweak it a bit.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8954286, member: 6790260"] This I can certainly grant! Feats in 5e--the good ones, anyway--are solid, chunky things, as feats should always have been. And there are a good number of honestly just weak feats (maybe not [I]garbage[/I] per se, but really weak.) As I said, I think you could probably cut the total number of feats in half and still have [I]plenty[/I] of room for lots of great feats. It's good to hear that my abstract intuitions have some practical support behind them. Well, I've already voiced my opposition to reducing things down to either Source or Role, so...yeah, for me, that's no dice. Like Vaalingrade above, I'm of the opinion that preserving the distinct classes is actually important for keeping the game balanced and functional, unless you want to truly [I]completely rebuild[/I] the whole game, not just clean it up or tweak it a bit. [/QUOTE]
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How would you redo 4e?
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