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How would you redo 4e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8955036" data-attributes="member: 6790260"><p>I went digging, apparently this was never solidly answered, and I was remembering my "well it seems reasonable" as a definitive thing. Because I actually posted about this on a different forum years ago! What's relevant, though, is that it's never said you <em>can't</em> do this, and the one thing that could be used as a mechanical hook for saying you can't (the "<Class> Multiclass" tag) is present on <em>all</em> feats that require you to be a multiclass character, not just the "entry" feats. This implies that there isn't anything formally preventing it, it's up to the DM to decide.</p><p></p><p></p><p>Oh if you want to qualify for <em>PPs</em>, you literally only need the initial multiclass feat. That's it. Once you have the MC feat, you count as a member of that class for all purposes that aren't "you must have this very specific feature" sort of things.</p><p></p><p></p><p>For my part, I had considered reducing "core" stats to four: Might (or Body), Dex, Wits (Int + "good decisions" parts of Wis), and Presence (Cha + "willpower" part of Wis.) That makes every stat clearly valuable and (very roughly) equal in importance. There would also be three "combat" stats, Impact, Finesse, and Style. Impact is what adds to raw damage. Finesse is for rider effects. Style is for class-specific mechanics (e.g. Paladin Lay On Hands uses.)</p><p></p><p>This has never gone beyond raw-concept stage so I don't even know if I'd keep it now.</p><p></p><p></p><p>Perhaps! This idea is even more raw than the previous--just a design goal, really, with little actual concept of how it would be done. Those are all ideas I had at least considered though, particularly the "spend a daily and it's over" part since that's a significant expenditure. IIRC, one idea was that players could choose to sacrifice a healing surge to ensure an attack hit. Minions-only might be awkward with a controller in the party--might make them immune to DOAM, or steal 13A's "mook" rules where a group of creatures behaves as a swarm, with ablative HP.</p><p></p><p></p><p>Runepriest definitely feels weird, in part because it's the most obvious leftover from the scrapped "Ki" power source. Seeker is similar but not quite the same, since as you say it could be fun having a controller specialized in ranged weapons rather than implements. Perhaps it would be worthwhile taking leaves from FFXIV's interpretation of the Final Fantasy Dancer class.</p><p></p><p></p><p>Oh, yeah, absolutely. The Vampire implies the interpretation of Shadow as the "monster" power source. Necromancer/Lich would make a lot of sense as either Leader or Controller, I favor the former because the whole "WISE FWOM YOUW GWAVE" thing just feels like an awesome subversion of what a Leader usually is. The controller could be some kind of manipulator or charmer, maybe Succubus/Incubus or Mindflayer or the like, turning the enemy against their own. Then you have two more concepts to integrate: the "Mummy" or some other kind of undead that makes for an obvious Defender, and the Werebeast, which could potentially be used for either Defender or Striker depending on how you wanted to implement it. And then the Assassin takes on a new thematic role: the character who has <em>become like the monsters she fights</em> in order to fight better. The other side of Van Helsing.</p><p></p><p>Likewise, filling in some of the missing Essentials stuff, like the missing Druid seasons.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8955036, member: 6790260"] I went digging, apparently this was never solidly answered, and I was remembering my "well it seems reasonable" as a definitive thing. Because I actually posted about this on a different forum years ago! What's relevant, though, is that it's never said you [I]can't[/I] do this, and the one thing that could be used as a mechanical hook for saying you can't (the "<Class> Multiclass" tag) is present on [I]all[/I] feats that require you to be a multiclass character, not just the "entry" feats. This implies that there isn't anything formally preventing it, it's up to the DM to decide. Oh if you want to qualify for [I]PPs[/I], you literally only need the initial multiclass feat. That's it. Once you have the MC feat, you count as a member of that class for all purposes that aren't "you must have this very specific feature" sort of things. For my part, I had considered reducing "core" stats to four: Might (or Body), Dex, Wits (Int + "good decisions" parts of Wis), and Presence (Cha + "willpower" part of Wis.) That makes every stat clearly valuable and (very roughly) equal in importance. There would also be three "combat" stats, Impact, Finesse, and Style. Impact is what adds to raw damage. Finesse is for rider effects. Style is for class-specific mechanics (e.g. Paladin Lay On Hands uses.) This has never gone beyond raw-concept stage so I don't even know if I'd keep it now. Perhaps! This idea is even more raw than the previous--just a design goal, really, with little actual concept of how it would be done. Those are all ideas I had at least considered though, particularly the "spend a daily and it's over" part since that's a significant expenditure. IIRC, one idea was that players could choose to sacrifice a healing surge to ensure an attack hit. Minions-only might be awkward with a controller in the party--might make them immune to DOAM, or steal 13A's "mook" rules where a group of creatures behaves as a swarm, with ablative HP. Runepriest definitely feels weird, in part because it's the most obvious leftover from the scrapped "Ki" power source. Seeker is similar but not quite the same, since as you say it could be fun having a controller specialized in ranged weapons rather than implements. Perhaps it would be worthwhile taking leaves from FFXIV's interpretation of the Final Fantasy Dancer class. Oh, yeah, absolutely. The Vampire implies the interpretation of Shadow as the "monster" power source. Necromancer/Lich would make a lot of sense as either Leader or Controller, I favor the former because the whole "WISE FWOM YOUW GWAVE" thing just feels like an awesome subversion of what a Leader usually is. The controller could be some kind of manipulator or charmer, maybe Succubus/Incubus or Mindflayer or the like, turning the enemy against their own. Then you have two more concepts to integrate: the "Mummy" or some other kind of undead that makes for an obvious Defender, and the Werebeast, which could potentially be used for either Defender or Striker depending on how you wanted to implement it. And then the Assassin takes on a new thematic role: the character who has [I]become like the monsters she fights[/I] in order to fight better. The other side of Van Helsing. Likewise, filling in some of the missing Essentials stuff, like the missing Druid seasons. [/QUOTE]
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