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How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8955486" data-attributes="member: 82106"><p>I would not leave out Runepriest nor Seeker, as they are true classes. You did seem to miss Swordmage, so 26 at least. </p><p></p><p>However, I don't think its worth, in any sort of design sense, to call e-classes subclasses in MOST cases. Slayer and Knight, for instance, share nothing mechanically with the Fighter, don't play like it, etc. Now, the e-Wizard OTOH, sure, its just a variant set of wizard builds. I'm not going to split hairs too much on the other e-classes, some of them borrow more heavily (or can borrow) from their technical 'base' class, like the Warpriest, Sentinel, and to some extent the Cavalier (though its lack of really common mechanics makes it pretty much its own class de facto if not de jure). The post-E experiments like Berserker and Skald are harder to classify, they certainly lean on the core class power lists, but have fairly variant mechanics. Witch OTOH is just another Wizard build, as are Necromancer and Netheromancer. Blackguard being an odd one, as it falls in the same place as Cavalier, though thematically far from Paladin. </p><p></p><p>And despite its claim to being a 'wizard', Bladesinger, having nothing in common with Wizards at all, is definitely a class in all but name. I mean, it has pretty much an entire list of its own powers that are not really overlapping with wizard powers, and even if you DO use one, it works differently than normal. </p><p></p><p>My point is, there is a bunch of that stuff I would just drop, which is basically the e-classes. Most of them are not that well thought out, or just don't seem needed. Mage is just redundant, for instance, and Scout, Sentinel, and thief are just bleh. I have more mixed feelings about the Skald and Berserker, they just seem like weird experiments who's point I don't understand, though AFAIK they aren't mechanically bad. I loved Vampire, though it could use a wider power list.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8955486, member: 82106"] I would not leave out Runepriest nor Seeker, as they are true classes. You did seem to miss Swordmage, so 26 at least. However, I don't think its worth, in any sort of design sense, to call e-classes subclasses in MOST cases. Slayer and Knight, for instance, share nothing mechanically with the Fighter, don't play like it, etc. Now, the e-Wizard OTOH, sure, its just a variant set of wizard builds. I'm not going to split hairs too much on the other e-classes, some of them borrow more heavily (or can borrow) from their technical 'base' class, like the Warpriest, Sentinel, and to some extent the Cavalier (though its lack of really common mechanics makes it pretty much its own class de facto if not de jure). The post-E experiments like Berserker and Skald are harder to classify, they certainly lean on the core class power lists, but have fairly variant mechanics. Witch OTOH is just another Wizard build, as are Necromancer and Netheromancer. Blackguard being an odd one, as it falls in the same place as Cavalier, though thematically far from Paladin. And despite its claim to being a 'wizard', Bladesinger, having nothing in common with Wizards at all, is definitely a class in all but name. I mean, it has pretty much an entire list of its own powers that are not really overlapping with wizard powers, and even if you DO use one, it works differently than normal. My point is, there is a bunch of that stuff I would just drop, which is basically the e-classes. Most of them are not that well thought out, or just don't seem needed. Mage is just redundant, for instance, and Scout, Sentinel, and thief are just bleh. I have more mixed feelings about the Skald and Berserker, they just seem like weird experiments who's point I don't understand, though AFAIK they aren't mechanically bad. I loved Vampire, though it could use a wider power list. [/QUOTE]
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