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How would you redo 4e?
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8959999" data-attributes="member: 7029588"><p>The advantage is that classes feel more differentiated to some people if they use different recharge mechanics.</p><p></p><p>I don't think this outweighs the disadvantages which are numerous. Especially when the recharge is tied to in game world time. (13th Age has non-daily recharges that happen on a game balance timeline that work)</p><p></p><p></p><p></p><p>This actually seems to be the root of many problems. 5 min workday which only matters for casters. Having this split be mostly divided by caster (mostly dailies) vs. martial (mostly at will) often leads to inability to give martials cool things. etc.</p><p></p><p>If there are going to be different resource recharge mechanics for different classes I would much rather they not be divided this way. Let some martial classes be more daily based and some magic users be more at will based. </p><p></p><p>Of course I have have no issues with narrative type powers for the martials so don't have problems with limited but higher power usage on martials that some people have.</p><p></p><p>And while I do think there is some merit to different resource mechanics from a player interest / system mastery / game point of view, I don't need that to differentiate the character in world. </p><p></p><p>4e had the same resource schedule but a 4e Wizard had different fictional "permissions" than the 4e Fighter. 4e Wizard powers created walls, summons, teleported, fly, elemental blasts, invisibility, etc. Despite the 4e Fighter having a lot more impact and variety, the powers mostly actually just hit things with mundane riders -- mark, push, etc. Very different fictional positioning.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8959999, member: 7029588"] The advantage is that classes feel more differentiated to some people if they use different recharge mechanics. I don't think this outweighs the disadvantages which are numerous. Especially when the recharge is tied to in game world time. (13th Age has non-daily recharges that happen on a game balance timeline that work) This actually seems to be the root of many problems. 5 min workday which only matters for casters. Having this split be mostly divided by caster (mostly dailies) vs. martial (mostly at will) often leads to inability to give martials cool things. etc. If there are going to be different resource recharge mechanics for different classes I would much rather they not be divided this way. Let some martial classes be more daily based and some magic users be more at will based. Of course I have have no issues with narrative type powers for the martials so don't have problems with limited but higher power usage on martials that some people have. And while I do think there is some merit to different resource mechanics from a player interest / system mastery / game point of view, I don't need that to differentiate the character in world. 4e had the same resource schedule but a 4e Wizard had different fictional "permissions" than the 4e Fighter. 4e Wizard powers created walls, summons, teleported, fly, elemental blasts, invisibility, etc. Despite the 4e Fighter having a lot more impact and variety, the powers mostly actually just hit things with mundane riders -- mark, push, etc. Very different fictional positioning. [/QUOTE]
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How would you redo 4e?
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