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General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
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<blockquote data-quote="Sanglorian" data-source="post: 8960159" data-attributes="member: 83822"><p>In my experience, the classes in say 3e or 5e read differently, while the classes in 4e play differently.</p><p></p><p>I've got more experience with 3e than 5e, but in 3e it was not unusual for a barbarian or fighter to be built differently, getting their bonuses to attack and damage from different sources, but to play very similarly (charges, full attacks, Power Attack, etc). The same is true for spellcasters who had different ways of getting their spells but often cast the same spells, so played the same or similar role in combat.</p><p></p><p>It's part of a bigger problem with 4e, which is that they focused on designing the game. D&D is a sprawling hobby, and every customer reads a lot more content than they play. The gameplay won't contribute as much to the customer's overall experience as the writing.</p><p></p><p>5e learned that lesson, in my opinion - you can see that not just in the way the books are written (the 5e "few key subheadings" format for monster descriptions is so good) but also the peripherals like toys and collectibles that they're starting to offer.</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 8960159, member: 83822"] In my experience, the classes in say 3e or 5e read differently, while the classes in 4e play differently. I've got more experience with 3e than 5e, but in 3e it was not unusual for a barbarian or fighter to be built differently, getting their bonuses to attack and damage from different sources, but to play very similarly (charges, full attacks, Power Attack, etc). The same is true for spellcasters who had different ways of getting their spells but often cast the same spells, so played the same or similar role in combat. It's part of a bigger problem with 4e, which is that they focused on designing the game. D&D is a sprawling hobby, and every customer reads a lot more content than they play. The gameplay won't contribute as much to the customer's overall experience as the writing. 5e learned that lesson, in my opinion - you can see that not just in the way the books are written (the 5e "few key subheadings" format for monster descriptions is so good) but also the peripherals like toys and collectibles that they're starting to offer. [/QUOTE]
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How would you redo 4e?
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