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How would you redo 4e?
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<blockquote data-quote="James Gasik" data-source="post: 8960531" data-attributes="member: 6877472"><p>Sometimes I wonder why it's necessary to limit a player's ability to do "cool fun things" in the first place. Would it get boring to see a Fighter perform "Sweet Sword Strike" every combat? Every turn?</p><p></p><p>Does it really matter if a Wizard can throw out Magic Missile turn after turn?</p><p></p><p>Does the game really need to be balanced around "only able to fight X combat encounters per game day"? What does that actually accomplish, when it's been my experience the real limit on how far a party can progress is based on running out of real-world time for the session!</p><p></p><p>I mean, there's already a base mechanic for endurance, called "hit points". You run out of those, the game is probably over. So it seems like telling players that they have a "gun" full of "bullets" that can allow them to use "maximum effort" and you have to figure out how to spread out that ammunition over the course of a "game day" causes more problems with adventure design, since now there's this constant struggle to make sure the players don't get a chance to use more than one bullet per X encounters.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8960531, member: 6877472"] Sometimes I wonder why it's necessary to limit a player's ability to do "cool fun things" in the first place. Would it get boring to see a Fighter perform "Sweet Sword Strike" every combat? Every turn? Does it really matter if a Wizard can throw out Magic Missile turn after turn? Does the game really need to be balanced around "only able to fight X combat encounters per game day"? What does that actually accomplish, when it's been my experience the real limit on how far a party can progress is based on running out of real-world time for the session! I mean, there's already a base mechanic for endurance, called "hit points". You run out of those, the game is probably over. So it seems like telling players that they have a "gun" full of "bullets" that can allow them to use "maximum effort" and you have to figure out how to spread out that ammunition over the course of a "game day" causes more problems with adventure design, since now there's this constant struggle to make sure the players don't get a chance to use more than one bullet per X encounters. [/QUOTE]
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How would you redo 4e?
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