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How would you redo 4e?
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<blockquote data-quote="Pedantic" data-source="post: 8960897" data-attributes="member: 6690965"><p>There's also a fun second order question there around strategic positioning, where you try to determine what kind of decisions you'll be making on your next action as a result of your current choice. Will spending a resource in this moment increase or decrease your optionality in the future?</p><p></p><p>I do find the "but what about the casual player" refrain pretty frustratingly ubiquitous when it comes to TTRPG rules. I don't invite all of my friends to play every board game, and I don't expect every game to satisfy all of them. I'd rather the design do...whatever it is the design is trying to do, and we can put it on the players to determine whether they want that thing or not.</p><p></p><p>I've gotten together with the same 3-4ish people to play train games for the last two years and we just don't invite people who don't want to think about hostile takeovers and dividend payouts for 5 hours on their weekends. I think it's quite reasonable to bring that same energy to TTRPGs, and just not invite the person who doesn't want to assess the tactical choices available to their fighter, if that's what the game is trying to do.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8960897, member: 6690965"] There's also a fun second order question there around strategic positioning, where you try to determine what kind of decisions you'll be making on your next action as a result of your current choice. Will spending a resource in this moment increase or decrease your optionality in the future? I do find the "but what about the casual player" refrain pretty frustratingly ubiquitous when it comes to TTRPG rules. I don't invite all of my friends to play every board game, and I don't expect every game to satisfy all of them. I'd rather the design do...whatever it is the design is trying to do, and we can put it on the players to determine whether they want that thing or not. I've gotten together with the same 3-4ish people to play train games for the last two years and we just don't invite people who don't want to think about hostile takeovers and dividend payouts for 5 hours on their weekends. I think it's quite reasonable to bring that same energy to TTRPGs, and just not invite the person who doesn't want to assess the tactical choices available to their fighter, if that's what the game is trying to do. [/QUOTE]
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How would you redo 4e?
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