Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8961151" data-attributes="member: 7015698"><p>Would it be too abstract for people if you just couldn't use your combat maneuvers before using all the other ones? Hmm... </p><p></p><p>Ah! Final Fantasy: Four Heroes of Light also has a similar system! You start a battle with 1 AP (Action Point) and gain 1 at the start of every turn. Attacking with your weapon costs 1 AP (I think using items too but I haven't played in a while), Defending is 0 AP, and the various special skills or spells you get have different costs, up to the full 4 AP so you might have to defend for a couple turn. </p><p></p><p>To add to this, however, is the fact that if you want to cast a spell (like Cura or Firaga) you need to actually carry the spell book that contains the spell! Which takes up an inventory slot. And in Four Heroes of Light you only have 15 of those per character. That's 15 slots for everything: Weapons, armors, shield, healing items (those stacks though) and key items you might need for your quests. So if you want to have a varied collection of spells, you'll need to budget your inventory space.</p><p></p><p>What if your fancy moves come with exposing a specific weakness? Like 'if you use this special battle technique, you get a penalty to your reflex until the end of your next turn' so you have to make sure not to play into the strengths of your opponent. A system like that could be developed even further, like 'using this move makes you easier to hit with a downward slash type attack' or a 'quick stab type attack' etc.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8961151, member: 7015698"] Would it be too abstract for people if you just couldn't use your combat maneuvers before using all the other ones? Hmm... Ah! Final Fantasy: Four Heroes of Light also has a similar system! You start a battle with 1 AP (Action Point) and gain 1 at the start of every turn. Attacking with your weapon costs 1 AP (I think using items too but I haven't played in a while), Defending is 0 AP, and the various special skills or spells you get have different costs, up to the full 4 AP so you might have to defend for a couple turn. To add to this, however, is the fact that if you want to cast a spell (like Cura or Firaga) you need to actually carry the spell book that contains the spell! Which takes up an inventory slot. And in Four Heroes of Light you only have 15 of those per character. That's 15 slots for everything: Weapons, armors, shield, healing items (those stacks though) and key items you might need for your quests. So if you want to have a varied collection of spells, you'll need to budget your inventory space. What if your fancy moves come with exposing a specific weakness? Like 'if you use this special battle technique, you get a penalty to your reflex until the end of your next turn' so you have to make sure not to play into the strengths of your opponent. A system like that could be developed even further, like 'using this move makes you easier to hit with a downward slash type attack' or a 'quick stab type attack' etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
Top