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How would you redo 4e?
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<blockquote data-quote="pemerton" data-source="post: 8970194" data-attributes="member: 42582"><p>4e D&D and 5e D&D are quite different games.</p><p></p><p>Obviously 5e D&D borrows many of its core mechanical techniques from 4e, but it is very different in its assumptions about both GM and player roles.</p><p></p><p>On the player side, 5e has much simpler PC building, and no expectation that players will drive the action (eg there is nothing analogous to the player-authored quests discussed in the 4e PHB).</p><p></p><p>The correlative on the GM side is that the GM is given almost total authority over how play unfolds. There is no skill challenge framework for non-combat resolution. There is no analogue of treasure parcels - which, in 4e, largely divorce the magic item element of PC build from the GM's specific decisions about encounter building.</p><p></p><p>I think there is a lot of evidence that the 5e approach to RPGing is more popular, among a wider player base, than the 4e approach.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8970194, member: 42582"] 4e D&D and 5e D&D are quite different games. Obviously 5e D&D borrows many of its core mechanical techniques from 4e, but it is very different in its assumptions about both GM and player roles. On the player side, 5e has much simpler PC building, and no expectation that players will drive the action (eg there is nothing analogous to the player-authored quests discussed in the 4e PHB). The correlative on the GM side is that the GM is given almost total authority over how play unfolds. There is no skill challenge framework for non-combat resolution. There is no analogue of treasure parcels - which, in 4e, largely divorce the magic item element of PC build from the GM's specific decisions about encounter building. I think there is a lot of evidence that the 5e approach to RPGing is more popular, among a wider player base, than the 4e approach. [/QUOTE]
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How would you redo 4e?
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