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General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
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<blockquote data-quote="Deekin" data-source="post: 8970538" data-attributes="member: 40924"><p>One of the major changes I would make to 4e is to nail down what the <em>controller </em>rroll is supposed to do.</p><p></p><p>In my case, I think the controller roll is to <em>Create</em> <em>Terrain</em> . </p><p></p><p>The wizard creates Terrain that does horrible things to people that stay inside it. Clouds of sleep gas, scintillating patterns, floating stones of blades, conjured beasts... you don't want to be in wizard Terrain. </p><p></p><p>The invoker, on the other hand, would create Terrain that supports the party. Seas of radiant fire that fill you with vigor, a forest of glowing blades that parry and repost attacks made at you, ect. You don't want to fight someone in an Invokers Terrain. </p><p></p><p></p><p>The druids Terrain would do a little bit of both, with the goal of forcing hard choices on the enemy. Stuff like growing a forest of brambles that hurt enemies that enter it or start their turn in it, but give cover from attacks made outside of it. </p><p></p><p></p><p>I don't know enough about psions to say for sure what their specialty Terrain would be. Possibly double down on the control angle, and create zones that force enemies to do certain things. Zones of forced movement, spacewalk portals, ect.</p><p></p><p>The linking mechanic, like how all defenders can mark, all strikers get bonus damage, and all leaders get the Word powers, would be something like X Mastery, a 1/encounter reaction power that does something to a target in a zone you created</p><p></p><p>Wizards would get force a reroll on a successful save, invokes might grant a reroll on a failed save, druids could immobilized someone, psions force movement... that sort of thing.</p></blockquote><p></p>
[QUOTE="Deekin, post: 8970538, member: 40924"] One of the major changes I would make to 4e is to nail down what the [I]controller [/I]rroll is supposed to do. In my case, I think the controller roll is to [I]Create[/I] [I]Terrain[/I] . The wizard creates Terrain that does horrible things to people that stay inside it. Clouds of sleep gas, scintillating patterns, floating stones of blades, conjured beasts... you don't want to be in wizard Terrain. The invoker, on the other hand, would create Terrain that supports the party. Seas of radiant fire that fill you with vigor, a forest of glowing blades that parry and repost attacks made at you, ect. You don't want to fight someone in an Invokers Terrain. The druids Terrain would do a little bit of both, with the goal of forcing hard choices on the enemy. Stuff like growing a forest of brambles that hurt enemies that enter it or start their turn in it, but give cover from attacks made outside of it. I don't know enough about psions to say for sure what their specialty Terrain would be. Possibly double down on the control angle, and create zones that force enemies to do certain things. Zones of forced movement, spacewalk portals, ect. The linking mechanic, like how all defenders can mark, all strikers get bonus damage, and all leaders get the Word powers, would be something like X Mastery, a 1/encounter reaction power that does something to a target in a zone you created Wizards would get force a reroll on a successful save, invokes might grant a reroll on a failed save, druids could immobilized someone, psions force movement... that sort of thing. [/QUOTE]
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