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How would you redo 4e?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8977888" data-attributes="member: 67338"><p>a GMforpowergamers 6e fighter looks like this:</p><p></p><p>you have 3d10 as HD and you max 2 (20) and roll or take 6 for the third (with optional rules to roll all three or max all three or anywhere between) </p><p></p><p>you pick a linage and a background and stats... but we are skipping all this for class.</p><p></p><p>you would pick your 1st subclass (although I might name teh level 1 and level 3 subclass something else maybe theme for one) like the patron it is a background fighter thing... what you were trained as</p><p>Sentinal (guard) Slayer (striker) Marshal (leader) and you open some new abilities with it and get some cool things</p><p></p><p>You have a list of 10ish at will exploits... (cantrips) maybe half of them are straight up combat... (maybe trip attack, push attack, 1 bse attack and off hand attack, at least 1 has to be a mental attack maybe some kind of intimidation thing). but the others should be exploration and social... but you ONLY pick 2 now and 4 or 5 by level 20... they scale though at levels 5 11 and 17</p><p></p><p>You then have a list of 1st level short rest exploits (like spells) and we can totally take the 1st level fighter feature and slot this in easy "Second wind... spend a encounter resource as a bonus action to regain 1d10+level hps. </p><p></p><p></p><p>TBH a 1st level fighter might look the same more or less as one now... 1/short rest second wind, maybe take a fightying style and make it break into two atwills BUT you have the choose, maybe instead of second wind you choose other things... maybe a tide of iron push or a brute strike that just deals more damage...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8977888, member: 67338"] a GMforpowergamers 6e fighter looks like this: you have 3d10 as HD and you max 2 (20) and roll or take 6 for the third (with optional rules to roll all three or max all three or anywhere between) you pick a linage and a background and stats... but we are skipping all this for class. you would pick your 1st subclass (although I might name teh level 1 and level 3 subclass something else maybe theme for one) like the patron it is a background fighter thing... what you were trained as Sentinal (guard) Slayer (striker) Marshal (leader) and you open some new abilities with it and get some cool things You have a list of 10ish at will exploits... (cantrips) maybe half of them are straight up combat... (maybe trip attack, push attack, 1 bse attack and off hand attack, at least 1 has to be a mental attack maybe some kind of intimidation thing). but the others should be exploration and social... but you ONLY pick 2 now and 4 or 5 by level 20... they scale though at levels 5 11 and 17 You then have a list of 1st level short rest exploits (like spells) and we can totally take the 1st level fighter feature and slot this in easy "Second wind... spend a encounter resource as a bonus action to regain 1d10+level hps. TBH a 1st level fighter might look the same more or less as one now... 1/short rest second wind, maybe take a fightying style and make it break into two atwills BUT you have the choose, maybe instead of second wind you choose other things... maybe a tide of iron push or a brute strike that just deals more damage... [/QUOTE]
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How would you redo 4e?
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