Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8980434" data-attributes="member: 6790260"><p>Make it drip with aesthetic style, but also make sure it preserves as much as possible ease of reading, both in the sense of "easy to digest" and in the sense of "easy on the eyes," since the former is useful for new players and the latter for long-time players who <a href="https://constitutioncenter.org/blog/george-washington-calms-down-the-newburgh-conspiracy" target="_blank">have grown not only grey but almost blind</a> in the service of their campaigns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p>Nentir Vale (and the wider cosmology of the World Axis) is very good for 4e, so I would probably keep it. If I chose anything else, it would be Chris Perkins' Iomandra, mostly because he built it for 4e and it is <em>really damn cool</em>. Strong potential for "monster of the week" play because the world is mostly an archipelago.</p><p></p><p></p><p>If you want an adventure path, go with Zeitgeist. It was originally <em>for</em> 4e, and everything I've heard says it's among the best.</p><p></p><p>You can also construct one from a sequence of adventures that run up through like...mid-paragon, I think? I don't remember the specifics, but I know Cairn of the Winter King, Reavers of Harkenwold, and The Slaying Stone are part of it. I believe Remains of the Empire is usually also thrown in somewhere, and if you can squeeze it, Madness at Gardmore Abbey.</p><p></p><p>From this and other things I've seen, you could probably assemble at least two full "heroic tier" adventure paths of solid, well-regarded adventures.</p><p></p><p></p><p>I think it's fine. I don't think you would get much benefit from trying to make an omnibus book. <em>Maybe</em> you could get away with trimming down the Monster Manual, merging it into the DMG, and then bulking up the PHB to match (e.g., throw in some of the PHB2 classes)? I definitely <em>don't</em> think it would work well as a single volume, it would cover too much ground.</p><p></p><p></p><p>Rework the "power card" format so that it feels more naturalistic, while preserving its quick-read functionality as much as possible. There <em>has</em> to be a better happy medium between "literally read three paragraphs before you know what this spell actually DOES" and "sterile six-line description."</p><p></p><p>Simplify structures with parallelism wherever possible. E.g., don't have 17 armor proficiency feats. Have <em>one</em> armor proficiency feat that can be taken more than once, increasing your armor proficiency in sequence (starting at "cloth/none," going leather, hide, chain, scale, plate.) Have <em>one</em> Superior Offensive Proficiency feat, which has as its text that you may choose any superior weapon or implement. Etc. This wouldn't eliminate <em>all</em> of 4e's feat woes, but it would help a lot, and actually make 4e easier to learn without sacrificing its richness.</p><p></p><p>There's probably more but I'm sleep deprived so that's all that comes to mind right now.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8980434, member: 6790260"] Make it drip with aesthetic style, but also make sure it preserves as much as possible ease of reading, both in the sense of "easy to digest" and in the sense of "easy on the eyes," since the former is useful for new players and the latter for long-time players who [URL='https://constitutioncenter.org/blog/george-washington-calms-down-the-newburgh-conspiracy']have grown not only grey but almost blind[/URL] in the service of their campaigns :P Nentir Vale (and the wider cosmology of the World Axis) is very good for 4e, so I would probably keep it. If I chose anything else, it would be Chris Perkins' Iomandra, mostly because he built it for 4e and it is [I]really damn cool[/I]. Strong potential for "monster of the week" play because the world is mostly an archipelago. If you want an adventure path, go with Zeitgeist. It was originally [I]for[/I] 4e, and everything I've heard says it's among the best. You can also construct one from a sequence of adventures that run up through like...mid-paragon, I think? I don't remember the specifics, but I know Cairn of the Winter King, Reavers of Harkenwold, and The Slaying Stone are part of it. I believe Remains of the Empire is usually also thrown in somewhere, and if you can squeeze it, Madness at Gardmore Abbey. From this and other things I've seen, you could probably assemble at least two full "heroic tier" adventure paths of solid, well-regarded adventures. I think it's fine. I don't think you would get much benefit from trying to make an omnibus book. [I]Maybe[/I] you could get away with trimming down the Monster Manual, merging it into the DMG, and then bulking up the PHB to match (e.g., throw in some of the PHB2 classes)? I definitely [I]don't[/I] think it would work well as a single volume, it would cover too much ground. Rework the "power card" format so that it feels more naturalistic, while preserving its quick-read functionality as much as possible. There [I]has[/I] to be a better happy medium between "literally read three paragraphs before you know what this spell actually DOES" and "sterile six-line description." Simplify structures with parallelism wherever possible. E.g., don't have 17 armor proficiency feats. Have [I]one[/I] armor proficiency feat that can be taken more than once, increasing your armor proficiency in sequence (starting at "cloth/none," going leather, hide, chain, scale, plate.) Have [I]one[/I] Superior Offensive Proficiency feat, which has as its text that you may choose any superior weapon or implement. Etc. This wouldn't eliminate [I]all[/I] of 4e's feat woes, but it would help a lot, and actually make 4e easier to learn without sacrificing its richness. There's probably more but I'm sleep deprived so that's all that comes to mind right now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
Top