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How would you redo 4e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8982636" data-attributes="member: 6790260"><p>Perhaps, then, the more elegant solution is to shift these things (like your one-and-only initial MC feat, unless you're a Bard, and your Expertise feat) away from being Feats and into being something else, that can be used either for the original purpose, or for something basic and generic. IOW, accept that players opposed the math structure and adapt.</p><p></p><p>E.g., I have my proposed "Heroic Origin" concept, which would bundle up Background, Theme, and (to an extent) culture/society of origin. Perhaps, as part of that, you pick a Specialty which you get at level 5 (just spitballed, open to change.) Specialties include all the Essentials-style Expertise feats, Versatile Expertise, and some third generic thing meant to be enticing for anyone who finds Expertise feats lame. And it comes with a new feat, one that sweeps up all these things and simplifies them: Diverse Specialty, which allows you to take a second Specialty if you want, but their bonuses don't stack. Solves the problem of there being dozens of different Expertise feats <em>and</em> integrates them in a more effective, interesting way.</p><p></p><p>As noted above, I was considering doing something similar to MC...but now I'm not so sure. I'm now thinking it may require too much kludge and systematization to be worth it. Certainly, MC feats should be trimmed to get rid of (or rework) the weak choices and merge all "you are now a Multiclass Culinarian" feats so they are selectable options under one banner rather than five Fighter feats and six Wizard feats etc.</p><p></p><p>That would then be two other things I would do to improve 4e's presentation: </p><ol> <li data-xf-list-type="ol">Make "Heroic Origins," which preserve and extend the flexibility and utility of Backgrounds and Themes and clean up some of the "inelegant" so-called math fixes. Make these really <em>important</em> in the description of the game, like the following text: <br /> </li> <li data-xf-list-type="ol">MAKE NOVICE LEVELS! Make them GOOD. Support them to the hilt and take pains not to ever denigrate or deride them. Emphasize that these are a stylistic choice and some fans REALLY REALLY love playing D&D this way.</li> </ol></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8982636, member: 6790260"] Perhaps, then, the more elegant solution is to shift these things (like your one-and-only initial MC feat, unless you're a Bard, and your Expertise feat) away from being Feats and into being something else, that can be used either for the original purpose, or for something basic and generic. IOW, accept that players opposed the math structure and adapt. E.g., I have my proposed "Heroic Origin" concept, which would bundle up Background, Theme, and (to an extent) culture/society of origin. Perhaps, as part of that, you pick a Specialty which you get at level 5 (just spitballed, open to change.) Specialties include all the Essentials-style Expertise feats, Versatile Expertise, and some third generic thing meant to be enticing for anyone who finds Expertise feats lame. And it comes with a new feat, one that sweeps up all these things and simplifies them: Diverse Specialty, which allows you to take a second Specialty if you want, but their bonuses don't stack. Solves the problem of there being dozens of different Expertise feats [I]and[/I] integrates them in a more effective, interesting way. As noted above, I was considering doing something similar to MC...but now I'm not so sure. I'm now thinking it may require too much kludge and systematization to be worth it. Certainly, MC feats should be trimmed to get rid of (or rework) the weak choices and merge all "you are now a Multiclass Culinarian" feats so they are selectable options under one banner rather than five Fighter feats and six Wizard feats etc. That would then be two other things I would do to improve 4e's presentation: [LIST=1] [*]Make "Heroic Origins," which preserve and extend the flexibility and utility of Backgrounds and Themes and clean up some of the "inelegant" so-called math fixes. Make these really [I]important[/I] in the description of the game, like the following text: [*]MAKE NOVICE LEVELS! Make them GOOD. Support them to the hilt and take pains not to ever denigrate or deride them. Emphasize that these are a stylistic choice and some fans REALLY REALLY love playing D&D this way. [/LIST] [/QUOTE]
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