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How would you redo 4e?
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<blockquote data-quote="pemerton" data-source="post: 8985959" data-attributes="member: 42582"><p>Fully agreed, including that Athletics jumping is the core case, because of how it interacts with the movement rules, which are themselves fundamental to 4e's combat resolution framework.</p><p></p><p>This is interesting. If you've mentioned this before I've forgotten it, but reading it now I'm intrigued!</p><p></p><p>It also actually solves another problem, that swarms can't hold enough members at higher tiers within a 1 sq = 5' paradigm. For instance, in that paradigm, a 4x4 Hobgoblin phalanx is only 16 squares, which even allowing for 2 to 4 Hobgoblins per square is only 50-ish soldiers.</p><p></p><p>If each of those squares was 25 times bigger, then we'd be talking a serious phalanx! Even a 1x1 phalanx could be in the order of 100 soldiers. </p><p></p><p>This doesn't appeal as much.</p><p></p><p>In practice, I've tended to find that big spaces with (say) 20+ by 20+ squares tend to do the job.</p><p></p><p>The Glacial Rift from G2 was pretty epic! (I photocopied it and blew it up, sticking to the 1 sq = 10' and thus equals two normal squares.)</p><p></p><p>If you can fit whole groups of giants, multiple hydras, etc on your map then I think it works. I don't think I used many 10' square rooms at epic tier!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8985959, member: 42582"] Fully agreed, including that Athletics jumping is the core case, because of how it interacts with the movement rules, which are themselves fundamental to 4e's combat resolution framework. This is interesting. If you've mentioned this before I've forgotten it, but reading it now I'm intrigued! It also actually solves another problem, that swarms can't hold enough members at higher tiers within a 1 sq = 5' paradigm. For instance, in that paradigm, a 4x4 Hobgoblin phalanx is only 16 squares, which even allowing for 2 to 4 Hobgoblins per square is only 50-ish soldiers. If each of those squares was 25 times bigger, then we'd be talking a serious phalanx! Even a 1x1 phalanx could be in the order of 100 soldiers. This doesn't appeal as much. In practice, I've tended to find that big spaces with (say) 20+ by 20+ squares tend to do the job. The Glacial Rift from G2 was pretty epic! (I photocopied it and blew it up, sticking to the 1 sq = 10' and thus equals two normal squares.) If you can fit whole groups of giants, multiple hydras, etc on your map then I think it works. I don't think I used many 10' square rooms at epic tier! [/QUOTE]
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How would you redo 4e?
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