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How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8986264" data-attributes="member: 82106"><p>right, it certainly is a pretty important part of 4e combat.</p><p></p><p>I think I might have mentioned it with respect to HoML rules, but I am still not sure what the best way to do it is. I mean, I like the idea of larger scale, but then when your squares are 100 meters across, you are kind of losing some interesting granularity, as several entire buildings are likely to show up in that size space, and certainly many trees, rocks, paths, etc. or of course you cannot really depict indoor stuff at all at that scale. There's virtually ALWAYS cover, paths you can take that are open, etc. You could definitely designate areas as being 'building', 'forest', 'swamp', and put in 'edge terrain' (IE places where crossing a square boundary involves some sort of movement penalty or hazard). That's why I say, probably there's a good argument for letting someone pick a scale to operate at, but the exact procedure needs to be worked out (IE is it the players, the GM, can it change mid-encounter, etc.).</p><p></p><p>yeah, I hadn't thought much about that, but it does obviously make it possible to model mass combat.</p><p></p><p>Yeah, I am not really fond of that idea either, as it undermines the 'wargame' nature of grid combat a bit. It might work though, and I don't think it would be too bad.</p><p></p><p>I do remember your G2 stuff from way back when. I didn't remember you used a different scale, but it makes sense. AD&D did it too, with the 10 yards per inch thing. That made their outdoor squares 9x more area. It would probably be a decent way to go as a standard for paragon, as its still small enough that structures and things are distinct, but gives you a lot more area to work with in the same space. Anyway, I think scaling will work, its mostly a matter of making it 'feel right' and I think part of that is going to mean having high level powers be designed with that in mind.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8986264, member: 82106"] right, it certainly is a pretty important part of 4e combat. I think I might have mentioned it with respect to HoML rules, but I am still not sure what the best way to do it is. I mean, I like the idea of larger scale, but then when your squares are 100 meters across, you are kind of losing some interesting granularity, as several entire buildings are likely to show up in that size space, and certainly many trees, rocks, paths, etc. or of course you cannot really depict indoor stuff at all at that scale. There's virtually ALWAYS cover, paths you can take that are open, etc. You could definitely designate areas as being 'building', 'forest', 'swamp', and put in 'edge terrain' (IE places where crossing a square boundary involves some sort of movement penalty or hazard). That's why I say, probably there's a good argument for letting someone pick a scale to operate at, but the exact procedure needs to be worked out (IE is it the players, the GM, can it change mid-encounter, etc.). yeah, I hadn't thought much about that, but it does obviously make it possible to model mass combat. Yeah, I am not really fond of that idea either, as it undermines the 'wargame' nature of grid combat a bit. It might work though, and I don't think it would be too bad. I do remember your G2 stuff from way back when. I didn't remember you used a different scale, but it makes sense. AD&D did it too, with the 10 yards per inch thing. That made their outdoor squares 9x more area. It would probably be a decent way to go as a standard for paragon, as its still small enough that structures and things are distinct, but gives you a lot more area to work with in the same space. Anyway, I think scaling will work, its mostly a matter of making it 'feel right' and I think part of that is going to mean having high level powers be designed with that in mind. [/QUOTE]
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