Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8986390" data-attributes="member: 82106"><p>Well, let me put it more this way. You could keep everything else EXCEPT the progressions present in the skill system, and you could recreate the skill side of the game. It doesn't need a DRASTIC recreation, what it would require would be the introduction of 'tools' that would be able to carry the enchantment bonus (which could also be applied as a level bonus via the DMG2 mechanism) and then you would need to get rid of a lot of other weird misc skill bonuses, reduce trained to +3, and include something that would sub in for taxpertise. Now skills correspond exactly with attacks and the DCs per level chart also becomes an expected defense value chart, effectively. Meanwhile the combat side of the game COULD remain exactly as it is now. Skills would measure up fine against NADs, though AC would still be 'off by 2', though in this case the proficiency bonus of +3 means skill checks would kind of split the difference between vs AC weapon attacks and vs NAD 'other stuff'. This is an imperfection, but one that already exists in 4e.</p><p></p><p>HoML just goes one step further and obliterates the 2 point difference between AC and NAD, giving all weapon and skill proficiencies a +5 and removing AC from the game entirely. NPCs (IE monsters) still retain NADs, but PCs get 'active defense'. This is a deeper hack, but the result is a completely consistent system where there never need to be rules forbidding things like applying weapon proficiency to an attack using an implement. Whether the proficiency bonus should be +2, +3, or +5 is of course an interesting question. I guess it could also be some other number... I've used +5, though it tends to mean non-proficient weapons are hard to use (but then again nobody ever did that in 4e anyway).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8986390, member: 82106"] Well, let me put it more this way. You could keep everything else EXCEPT the progressions present in the skill system, and you could recreate the skill side of the game. It doesn't need a DRASTIC recreation, what it would require would be the introduction of 'tools' that would be able to carry the enchantment bonus (which could also be applied as a level bonus via the DMG2 mechanism) and then you would need to get rid of a lot of other weird misc skill bonuses, reduce trained to +3, and include something that would sub in for taxpertise. Now skills correspond exactly with attacks and the DCs per level chart also becomes an expected defense value chart, effectively. Meanwhile the combat side of the game COULD remain exactly as it is now. Skills would measure up fine against NADs, though AC would still be 'off by 2', though in this case the proficiency bonus of +3 means skill checks would kind of split the difference between vs AC weapon attacks and vs NAD 'other stuff'. This is an imperfection, but one that already exists in 4e. HoML just goes one step further and obliterates the 2 point difference between AC and NAD, giving all weapon and skill proficiencies a +5 and removing AC from the game entirely. NPCs (IE monsters) still retain NADs, but PCs get 'active defense'. This is a deeper hack, but the result is a completely consistent system where there never need to be rules forbidding things like applying weapon proficiency to an attack using an implement. Whether the proficiency bonus should be +2, +3, or +5 is of course an interesting question. I guess it could also be some other number... I've used +5, though it tends to mean non-proficient weapons are hard to use (but then again nobody ever did that in 4e anyway). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
Top