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How would you remake the D&D cartoon?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3693186" data-attributes="member: 19675"><p>I'd</p><p></p><p>1) make use of the Iconics, including the ones who pop up in non-PHB sources. It makes it much easier for tie-ins & marketing.</p><p></p><p>2) use high-quality animation, possibly rotoscoping or something like the Final Fantasy movie. That said, I'd make the armor & equipment a little more realistic, and would especially avoid sexy-armor and S&M costume stereotypes except, possibly, on the villains. A Roman Catholic priest once told me, "Remember, Satan was an Angel. Satan isn't a horned, hideous being. Satan is beautiful. If he wasn't, how could He tempt us away from God?" The same logic applies here- sexy, charming villains make for good TV.</p><p></p><p>3) have scripting done by a carefully selected group of professional (Hollywood) writers, gamers & at least one genre-fiction writer (veteran or newcomer- quality is the key). The latter 2 groups provide the quality of script- classic tropes, iconic items (that Rod of 7 Parts idea is a good one), and cliches that need to be avoided, etc.- that would appeal to the gamer and gamer wannabes, the former would pare things down into a 30 minute, tv-freindly format. Humor and drama should be balanced.</p><p></p><p>4) aim for the 18-25 age group, not teens, for more leeway in the scripts for mature themes. In that target group, you could have a script at some point in which its conceivable that a main character gets killed or becomes crippled. This could reduce the character to a lesser role while he's in recovery, or radically change the character if he somehow comes back from the dead.</p><p></p><p>5) try to keep the on-screen action within the constraints of the game, but without using game lingo if avoiding it is possible. You wouldn't have a character call something "Power Attack"- its the "Falling Anvil Blow" taught by his instructor. Ditto a spell like Magic Missile...it would become the "Homing Bolts of Ankhnazar."</p><p></p><p>6) make sure Dungeon Master (if he even exists) would have an actual goal in mind that he actually tells the characters about (eventually) if he's good (like Charlie of <strong>Charlie's Angels</strong>)...and manipulates them towards if he's not (like JR Ewing of <strong>Dallas</strong>).</p><p></p><p>7) Get celebrities known to play the game (Wil Wheaton, Vin Diesel- I'm looking at you) to do some of the voice acting- not neccessarily as main characters- villains, guest stars & recurring supporting cast would be sufficient. If nothing else, that gets you some freebie publicity on shows like Entertainment Tonight. If the show does well, it could become a show celebrities simply want to do, like <strong>Miami Vice</strong>, <strong>The Simpsons,</strong> or <strong>Monk.</strong> That in and of itself will help drive a show to higher levels of popularity, and could even help break that stigma the game still has in the USA.</p><p></p><p>8) Market the hell out of it. Anything that shows up in the show- spell, weapon, monster, or even choice NPCs- that isn't already part of the game gets released as a toy, DDM set, or splatbook with game stats. A good softcover <em>Dungeons & Dragons: the Series, Season 1</em> could be a hot property. Ditto a video game, be it a little arcade-style freebie download or a $50 cartridge.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3693186, member: 19675"] I'd 1) make use of the Iconics, including the ones who pop up in non-PHB sources. It makes it much easier for tie-ins & marketing. 2) use high-quality animation, possibly rotoscoping or something like the Final Fantasy movie. That said, I'd make the armor & equipment a little more realistic, and would especially avoid sexy-armor and S&M costume stereotypes except, possibly, on the villains. A Roman Catholic priest once told me, "Remember, Satan was an Angel. Satan isn't a horned, hideous being. Satan is beautiful. If he wasn't, how could He tempt us away from God?" The same logic applies here- sexy, charming villains make for good TV. 3) have scripting done by a carefully selected group of professional (Hollywood) writers, gamers & at least one genre-fiction writer (veteran or newcomer- quality is the key). The latter 2 groups provide the quality of script- classic tropes, iconic items (that Rod of 7 Parts idea is a good one), and cliches that need to be avoided, etc.- that would appeal to the gamer and gamer wannabes, the former would pare things down into a 30 minute, tv-freindly format. Humor and drama should be balanced. 4) aim for the 18-25 age group, not teens, for more leeway in the scripts for mature themes. In that target group, you could have a script at some point in which its conceivable that a main character gets killed or becomes crippled. This could reduce the character to a lesser role while he's in recovery, or radically change the character if he somehow comes back from the dead. 5) try to keep the on-screen action within the constraints of the game, but without using game lingo if avoiding it is possible. You wouldn't have a character call something "Power Attack"- its the "Falling Anvil Blow" taught by his instructor. Ditto a spell like Magic Missile...it would become the "Homing Bolts of Ankhnazar." 6) make sure Dungeon Master (if he even exists) would have an actual goal in mind that he actually tells the characters about (eventually) if he's good (like Charlie of [B]Charlie's Angels[/B])...and manipulates them towards if he's not (like JR Ewing of [B]Dallas[/B]). 7) Get celebrities known to play the game (Wil Wheaton, Vin Diesel- I'm looking at you) to do some of the voice acting- not neccessarily as main characters- villains, guest stars & recurring supporting cast would be sufficient. If nothing else, that gets you some freebie publicity on shows like Entertainment Tonight. If the show does well, it could become a show celebrities simply want to do, like [B]Miami Vice[/B], [B]The Simpsons,[/B] or [B]Monk.[/B] That in and of itself will help drive a show to higher levels of popularity, and could even help break that stigma the game still has in the USA. 8) Market the hell out of it. Anything that shows up in the show- spell, weapon, monster, or even choice NPCs- that isn't already part of the game gets released as a toy, DDM set, or splatbook with game stats. A good softcover [I]Dungeons & Dragons: the Series, Season 1[/I] could be a hot property. Ditto a video game, be it a little arcade-style freebie download or a $50 cartridge. [/QUOTE]
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