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<blockquote data-quote="BiggusGeekus" data-source="post: 2713384" data-attributes="member: 1014"><p>Beat me to it! That's a great strip!</p><p></p><p>I don't see the problem though. The fighter uses three feats to take out a single humanoid opponent. If he wants to get really good he takes three more (7th level) and gets a wizard to back him up with <em>Enlarge Person</em>. And what do we get?</p><p></p><p>A guy who basically does double damage with a 2d4 weapon. </p><p></p><p>How do I defeat this guy as a DM?</p><p></p><p>1) Flank him ... actually this one is so freaking obvious I'm amazed the discussion came up. The trip build works when you only have to deal with one guy.</p><p>2) Non-humanoid opponents</p><p>3) Large opponets with reach weapons.</p><p>4) Enclosed / twisty spaces</p><p>5) Ranged weapons</p><p>6) Damage resistance</p><p></p><p>... and finally ...</p><p></p><p>7) Level the guy up!</p><p></p><p>The RPG.net guy suggests our fighter should carry around a few extra spiked chains in case of a failed trip attempt. Bueno. By the time the guy is 7th level, he's going to need a +1 weapon. By 10th level he's definately going to need one and will probably need a +2 weapon. How's he going to afford any of that?</p><p></p><p>The spiked chain build works great, but only in a very limited set of circumstances. </p><p></p><p>Man, I love d20.</p><p></p><p>EDIT: Oh wow! This gets even better! <em>Enlarge Person</em> only lasts for one minute per level! Awesome! Sure, Mr Spiked Chain will know about some combats in advance, but in any surprise situation the spell is going to have to be cast in combat. You know, instead of <em>fireball</em> or something like that! This is great! So if my fighter dedicates six feats to taking out single humanoid opponents in melee that don't have damage resistance and the wizard has time in advance to back me up before the combat starts .... then I'll, like, win?</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2713384, member: 1014"] Beat me to it! That's a great strip! I don't see the problem though. The fighter uses three feats to take out a single humanoid opponent. If he wants to get really good he takes three more (7th level) and gets a wizard to back him up with [i]Enlarge Person[/i]. And what do we get? A guy who basically does double damage with a 2d4 weapon. How do I defeat this guy as a DM? 1) Flank him ... actually this one is so freaking obvious I'm amazed the discussion came up. The trip build works when you only have to deal with one guy. 2) Non-humanoid opponents 3) Large opponets with reach weapons. 4) Enclosed / twisty spaces 5) Ranged weapons 6) Damage resistance ... and finally ... 7) Level the guy up! The RPG.net guy suggests our fighter should carry around a few extra spiked chains in case of a failed trip attempt. Bueno. By the time the guy is 7th level, he's going to need a +1 weapon. By 10th level he's definately going to need one and will probably need a +2 weapon. How's he going to afford any of that? The spiked chain build works great, but only in a very limited set of circumstances. Man, I love d20. EDIT: Oh wow! This gets even better! [i]Enlarge Person[/i] only lasts for one minute per level! Awesome! Sure, Mr Spiked Chain will know about some combats in advance, but in any surprise situation the spell is going to have to be cast in combat. You know, instead of [i]fireball[/i] or something like that! This is great! So if my fighter dedicates six feats to taking out single humanoid opponents in melee that don't have damage resistance and the wizard has time in advance to back me up before the combat starts .... then I'll, like, win? [/QUOTE]
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