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How would you RP this character?
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<blockquote data-quote="Celebrim" data-source="post: 6125717" data-attributes="member: 4937"><p>All of this is quite possibly true, and thing that a new DM should be aware of. There are several possibilities though:</p><p></p><p>a) All the players at the table are of the Thespian inclination, and so there is little they relish more than a bunch of melodramatic play. Everyone else at the table has a character that is equally extreme of a misfit in some regard that stands out from the rest (even if 'Dudley Do-Right'), and so they know everyone is going to be getting in deep.</p><p>b) All the players at the table are power gamers and they know that the game is not going to focus on RP, but on kicking down the doors, killing things and taking their stuff. Any RP is mostly for color because that's not what the game is really about.</p><p>c) The player playing the PC is very skilled.</p><p>d) The player playing the PC isn't going to grab spotlight. It's just not his personality.</p><p></p><p>I think it can be handled. One of the late departed PC's in my game was a CN Mokoheen warrior cult fanatic (think tatoo'd Mauri warrior, with pointy teeth) with the Misanthrope (Beast) trait, which meant that he got along well with Dinosaurs - but everyone and everything else treated him as some sort of monster (because, well, at some level, he was). Members of the party with higher diplomacy were continually saying things that amounted to, "Pardon the mess my dog is making. I'll clean it up/pay for it. He does have his uses though.", in order to try to patch things up. It's ok. After that character died, I approved a bright blue Hobgoblin with fae ancestory (same player) who worked as a mercenary/thug for a Dwarf Thane. After "Blue" died, I approved a 6 Chr Hobgoblin fighter, the body guard/batman for a wizard of a royal household (again, same player). Each character was a lot of fun and added to the game. </p><p></p><p></p><p></p><p>Well, yes and no. Typically, when I'm playing in a game I try to open up my backstory in such a way that the character's of other players have some inherent ties to me. For example, why wouldn't I just go find a swordarm, wizard, etc. that was much less flawed - "Because he's my brother. Please ignore the foul manners/hourglass eyes/the fact that he's a midget/albino/werewolf/wanted criminal. It's a long story." So, no, "He's a PC", doesn't fly as an in game explanation. The player is my friend might fly as an out of game explanation for why I'd create an in game mutual backstory.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6125717, member: 4937"] All of this is quite possibly true, and thing that a new DM should be aware of. There are several possibilities though: a) All the players at the table are of the Thespian inclination, and so there is little they relish more than a bunch of melodramatic play. Everyone else at the table has a character that is equally extreme of a misfit in some regard that stands out from the rest (even if 'Dudley Do-Right'), and so they know everyone is going to be getting in deep. b) All the players at the table are power gamers and they know that the game is not going to focus on RP, but on kicking down the doors, killing things and taking their stuff. Any RP is mostly for color because that's not what the game is really about. c) The player playing the PC is very skilled. d) The player playing the PC isn't going to grab spotlight. It's just not his personality. I think it can be handled. One of the late departed PC's in my game was a CN Mokoheen warrior cult fanatic (think tatoo'd Mauri warrior, with pointy teeth) with the Misanthrope (Beast) trait, which meant that he got along well with Dinosaurs - but everyone and everything else treated him as some sort of monster (because, well, at some level, he was). Members of the party with higher diplomacy were continually saying things that amounted to, "Pardon the mess my dog is making. I'll clean it up/pay for it. He does have his uses though.", in order to try to patch things up. It's ok. After that character died, I approved a bright blue Hobgoblin with fae ancestory (same player) who worked as a mercenary/thug for a Dwarf Thane. After "Blue" died, I approved a 6 Chr Hobgoblin fighter, the body guard/batman for a wizard of a royal household (again, same player). Each character was a lot of fun and added to the game. Well, yes and no. Typically, when I'm playing in a game I try to open up my backstory in such a way that the character's of other players have some inherent ties to me. For example, why wouldn't I just go find a swordarm, wizard, etc. that was much less flawed - "Because he's my brother. Please ignore the foul manners/hourglass eyes/the fact that he's a midget/albino/werewolf/wanted criminal. It's a long story." So, no, "He's a PC", doesn't fly as an in game explanation. The player is my friend might fly as an out of game explanation for why I'd create an in game mutual backstory. [/QUOTE]
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