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General Tabletop Discussion
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How would you rule for pulling yourself free from manacles?
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<blockquote data-quote="Quickleaf" data-source="post: 2366101" data-attributes="member: 20323"><p>Very "grim and gritty" indeed, and a good house rule to have handy too!</p><p></p><p><strong>Bleeding Out of Manacles</strong></p><p>Assuming they're iron, let's assume the manacles have a 30 break DC, 10 hardness, and 10 hit points. The base Escape Artist DC is 30.</p><p>A person of sufficient will may opt to either cut themself, using their blood as a lubricant to facilitate their escape, or may break their own wrist/hand(s) to rip themself free. In both cases, the manacles are left undamaged.</p><p><strong>Blood as Lubrication:</strong> This requires a DC 20 Will save, or else the character can't bring themself to perform the act; this save may not be retested unless the GM rules otherwise. By losing 10% of their total hit points (rounded up), the character gains a +2 bonus on their Escape Artist check, or on their ripping free check (see below).</p><p><strong>Ripping Free:</strong> This requires a DC 24 Will save, or else the character can't muster enough insane determination to attempt it; this save may not be retested unless the GM rules otherwise (e.g. witnessing beloved about to be sacrificed, or taunted by villain). Either one or both hands can be ripped free on a successful DC 20 Strength check. The character must pass a DC 12 Fortitude save or become fatigued. However, this costs the character 10% of their total hit points (rounded up). In addition, the hand(s) ripped free is unuseable until healed. It cannot be used to wield weapons (though a shield can still be strapped to the forearm), grapple (-4 grapple), open doors, or cast spells. </p><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2366101, member: 20323"] Very "grim and gritty" indeed, and a good house rule to have handy too! [B]Bleeding Out of Manacles[/B] Assuming they're iron, let's assume the manacles have a 30 break DC, 10 hardness, and 10 hit points. The base Escape Artist DC is 30. A person of sufficient will may opt to either cut themself, using their blood as a lubricant to facilitate their escape, or may break their own wrist/hand(s) to rip themself free. In both cases, the manacles are left undamaged. [B]Blood as Lubrication:[/B] This requires a DC 20 Will save, or else the character can't bring themself to perform the act; this save may not be retested unless the GM rules otherwise. By losing 10% of their total hit points (rounded up), the character gains a +2 bonus on their Escape Artist check, or on their ripping free check (see below). [B]Ripping Free:[/B] This requires a DC 24 Will save, or else the character can't muster enough insane determination to attempt it; this save may not be retested unless the GM rules otherwise (e.g. witnessing beloved about to be sacrificed, or taunted by villain). Either one or both hands can be ripped free on a successful DC 20 Strength check. The character must pass a DC 12 Fortitude save or become fatigued. However, this costs the character 10% of their total hit points (rounded up). In addition, the hand(s) ripped free is unuseable until healed. It cannot be used to wield weapons (though a shield can still be strapped to the forearm), grapple (-4 grapple), open doors, or cast spells. How's that? [/QUOTE]
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How would you rule for pulling yourself free from manacles?
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