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How would you rule on this Dispell Magic?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7215971" data-attributes="member: 6775031"><p>In my experience, the most common cause of such "meta-gaming" is simply a lack of communication between the player and the DM. Even if the <em>character</em> shouldn't know about the possibility of invisible monsters, the <em>player</em> doesn't <em>know</em> that the character shouldn't know that, because the <em>DM</em> failed to adequately describe the setting.</p><p></p><p>The question of how much the characters know about the setting beforehand is a significant one, which can greatly change the tone of a campaign. If you're playing in the Forgotten Realms, then it makes sense that everyone would immediately assume invisibility, because spellcasters are all over the place in that setting. If you're playing in a setting that's more historical, then perhaps nobody would think of it unless they'd encountered it before. The easiest way to resolve this question is usually to make a check, using the appropriate knowledge-type skill, where the DM can set the DCs as appropriate for the setting; that way, it only takes a brief conversation at the start of the game to get everyone on the same page about what can be assumed and what requires a check (and how high those checks are likely to be).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7215971, member: 6775031"] In my experience, the most common cause of such "meta-gaming" is simply a lack of communication between the player and the DM. Even if the [I]character[/I] shouldn't know about the possibility of invisible monsters, the [I]player[/I] doesn't [I]know[/I] that the character shouldn't know that, because the [I]DM[/I] failed to adequately describe the setting. The question of how much the characters know about the setting beforehand is a significant one, which can greatly change the tone of a campaign. If you're playing in the Forgotten Realms, then it makes sense that everyone would immediately assume invisibility, because spellcasters are all over the place in that setting. If you're playing in a setting that's more historical, then perhaps nobody would think of it unless they'd encountered it before. The easiest way to resolve this question is usually to make a check, using the appropriate knowledge-type skill, where the DM can set the DCs as appropriate for the setting; that way, it only takes a brief conversation at the start of the game to get everyone on the same page about what can be assumed and what requires a check (and how high those checks are likely to be). [/QUOTE]
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