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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you run a defend-the-building type oneshot?
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<blockquote data-quote="Emka" data-source="post: 5737595" data-attributes="member: 6682807"><p>Hi</p><p>My novice band of players just finished the Kobold Hall which I fluffed up to some extent, and I'm going to have them summoned to Harkenwold for the whole Reavers business. Unfortunately, these guys are about 50xp short of lvl2 and they are all itching to gain new powers and skills.</p><p>Now I want to avoid spending 70% of the session levelling up so I was thinking of running a short filler oneshot to push them over the 1000xp mark and have them all set and ready for the Reavers in the next session.</p><p></p><p>Right now I really don't have any hooks for them to do anything else than what I command them (my bad, I know) so I figured I would incorporate this oneshot as a prologue to the Reavers. My idea is that Harkenwold is a long ways away from Fallcrest so they would have to spend the night in a lone tavern somewhere along the way. Once there I thought I could have a classic barroom brawl going on, but that seems a bit too generic?</p><p>Perhaps something unrelated like undead coming out of the woods and attacking the tavern; or should I indeed have a few Iron Circle bandits come in and shake down the tavernowner. In both scenarios the presence of the Heroes in the tavern feel like a happy accident which is kinda what I'm going for.</p><p>That said, a single standard encounter would end the session early I think. What are some ways to make this a more interesting if not longer encounter without dragging it out?</p><p></p><p>I would love to hear some of your ideas, see if I can go somewhere with that. Mind that it's still lvl1 and after clearing the Hall they might be a bit battleweary so skill challenges are also very welcome.</p></blockquote><p></p>
[QUOTE="Emka, post: 5737595, member: 6682807"] Hi My novice band of players just finished the Kobold Hall which I fluffed up to some extent, and I'm going to have them summoned to Harkenwold for the whole Reavers business. Unfortunately, these guys are about 50xp short of lvl2 and they are all itching to gain new powers and skills. Now I want to avoid spending 70% of the session levelling up so I was thinking of running a short filler oneshot to push them over the 1000xp mark and have them all set and ready for the Reavers in the next session. Right now I really don't have any hooks for them to do anything else than what I command them (my bad, I know) so I figured I would incorporate this oneshot as a prologue to the Reavers. My idea is that Harkenwold is a long ways away from Fallcrest so they would have to spend the night in a lone tavern somewhere along the way. Once there I thought I could have a classic barroom brawl going on, but that seems a bit too generic? Perhaps something unrelated like undead coming out of the woods and attacking the tavern; or should I indeed have a few Iron Circle bandits come in and shake down the tavernowner. In both scenarios the presence of the Heroes in the tavern feel like a happy accident which is kinda what I'm going for. That said, a single standard encounter would end the session early I think. What are some ways to make this a more interesting if not longer encounter without dragging it out? I would love to hear some of your ideas, see if I can go somewhere with that. Mind that it's still lvl1 and after clearing the Hall they might be a bit battleweary so skill challenges are also very welcome. [/QUOTE]
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How would you run a defend-the-building type oneshot?
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