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How Would You Run Dragon Sickness?
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<blockquote data-quote="Oofta" data-source="post: 8322217" data-attributes="member: 6801845"><p>In my campaign there are curses and other negative things that can't be solved by a simple spell. So I would have everyone make wisdom saves with increasing DC the longer they hold the gold. The implementation of how the curse works is tricky though, and it depends on your players.</p><p></p><p>I would have them become obsessive with protecting the gold, not actually spending any but just making certain that it was safe. Some of this would probably be secret notes with suspicion of others trying to steal your share ... or trying to steal someone else's share. I generally don't support PVP, so I'd try to resolve this portion of the arc fairly quickly. The group should recognize what's going on, but solving it will be difficult.</p><p></p><p>Maybe the gold needs to be dropped into the void or a volcano, maybe they need to find a McGuffin to break the curse. You could also have some NPCs involved who have been exposed to the gold for a longer period of time or came into contact with it long ago and had to flee. Have the NPC slowly turn into a dragon - was the original dragon actually a just greedy person initially?</p><p></p><p>In any case I wouldn't make it too debilitating, with my group they'd have fun with the RP aspects of it. Just have dreams of gold, with con saves to see if they slowly become exhausted and so on. But I would never make it as simple as a remove curse spell. If the spell is cast it should be one of those "that should have worked" moments, or perhaps it helps but doesn't remove it entirely.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8322217, member: 6801845"] In my campaign there are curses and other negative things that can't be solved by a simple spell. So I would have everyone make wisdom saves with increasing DC the longer they hold the gold. The implementation of how the curse works is tricky though, and it depends on your players. I would have them become obsessive with protecting the gold, not actually spending any but just making certain that it was safe. Some of this would probably be secret notes with suspicion of others trying to steal your share ... or trying to steal someone else's share. I generally don't support PVP, so I'd try to resolve this portion of the arc fairly quickly. The group should recognize what's going on, but solving it will be difficult. Maybe the gold needs to be dropped into the void or a volcano, maybe they need to find a McGuffin to break the curse. You could also have some NPCs involved who have been exposed to the gold for a longer period of time or came into contact with it long ago and had to flee. Have the NPC slowly turn into a dragon - was the original dragon actually a just greedy person initially? In any case I wouldn't make it too debilitating, with my group they'd have fun with the RP aspects of it. Just have dreams of gold, with con saves to see if they slowly become exhausted and so on. But I would never make it as simple as a remove curse spell. If the spell is cast it should be one of those "that should have worked" moments, or perhaps it helps but doesn't remove it entirely. [/QUOTE]
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