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How Would You Run This? (Multiple Saves)
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<blockquote data-quote="Hawk Diesel" data-source="post: 8147140" data-attributes="member: 59848"><p>I feel like this is what reactions are for. In battle they are fairly well defined in terms of how they can be used. But outside of combat, such as during the explorations or social pillars, reactions still have a place but lose the definition as to how they are or can be used.</p><p></p><p>Given the scenario you described, I would ask the players what they may attempt to do to save the player that fell. Creativity is encouraged, and using limited resources such as spell slots or Ki increase the chance of success. But rather than allow the falling player to reroll the save, I put the ball in the court of the reacting player(s) based on the course of action they suggest and wish to attempt. If they want to just try and grab them, I would have the helping player roll an Athletics (Dexterity) check. Failure by a certain amount might cause the helping player to join the other one down in the chasm. If a player wants to use something like the levitate spell, I would probably just allow it to work. Or I might want them to roll an Arcana check to see if they can cast the spell quickly enough.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8147140, member: 59848"] I feel like this is what reactions are for. In battle they are fairly well defined in terms of how they can be used. But outside of combat, such as during the explorations or social pillars, reactions still have a place but lose the definition as to how they are or can be used. Given the scenario you described, I would ask the players what they may attempt to do to save the player that fell. Creativity is encouraged, and using limited resources such as spell slots or Ki increase the chance of success. But rather than allow the falling player to reroll the save, I put the ball in the court of the reacting player(s) based on the course of action they suggest and wish to attempt. If they want to just try and grab them, I would have the helping player roll an Athletics (Dexterity) check. Failure by a certain amount might cause the helping player to join the other one down in the chasm. If a player wants to use something like the levitate spell, I would probably just allow it to work. Or I might want them to roll an Arcana check to see if they can cast the spell quickly enough. [/QUOTE]
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How Would You Run This? (Multiple Saves)
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