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How Would You Run This? (Multiple Saves)
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<blockquote data-quote="Quickleaf" data-source="post: 8147510" data-attributes="member: 20323"><p><strong>My first question would be does the adventure readily accommodate the party becoming split by this event?</strong></p><p></p><p>Because if the adventure is happening entirely above the chasm and there is no description of what's down in the chasm, then maybe I don't even want a possible consequence to be "two PCs fall down, while the other two adventure on." In that case, this is an opportunity – probably during my DM prep speed-reading the adventure – to devise an alternative failure condition.</p><p></p><p><strong>My second question would be what level is the party, how high is the drop, and how climactic is this scene? </strong></p><p></p><p>Because I'd want to have a sense of the lethality posed by falling the entire distance. If it's not very climactic and is just a speedbump encounter that – due to the way falling works in D&D – has the potential to be lethal for a party lacking <em>feather fall, </em>then I'd introduce various reaction choices a falling PC could make to save themself, presenting some cost or sacrifice (e.g. dropping everything in their hands to clutch a ledge) in exchange.</p><p></p><p><strong>Then, once I was satisfied that the Dex save was well placed, the consequences of falling into the chasm suitably accounted for in the adventure, and no falling reactions were necessary...</strong></p><p></p><p>"Sure, Bob roll again for your Dexterity save at DC 15. If you succeed you manage to reach Jane's hand just in time and you don't fall. But if you fail, you grab Jane's shirt or belt and both of you fall. You still wanted to step toward the ledge and reach out for him, Jane?"</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8147510, member: 20323"] [B]My first question would be does the adventure readily accommodate the party becoming split by this event?[/B] Because if the adventure is happening entirely above the chasm and there is no description of what's down in the chasm, then maybe I don't even want a possible consequence to be "two PCs fall down, while the other two adventure on." In that case, this is an opportunity – probably during my DM prep speed-reading the adventure – to devise an alternative failure condition. [B]My second question would be what level is the party, how high is the drop, and how climactic is this scene? [/B] Because I'd want to have a sense of the lethality posed by falling the entire distance. If it's not very climactic and is just a speedbump encounter that – due to the way falling works in D&D – has the potential to be lethal for a party lacking [I]feather fall, [/I]then I'd introduce various reaction choices a falling PC could make to save themself, presenting some cost or sacrifice (e.g. dropping everything in their hands to clutch a ledge) in exchange. [B]Then, once I was satisfied that the Dex save was well placed, the consequences of falling into the chasm suitably accounted for in the adventure, and no falling reactions were necessary...[/B] "Sure, Bob roll again for your Dexterity save at DC 15. If you succeed you manage to reach Jane's hand just in time and you don't fall. But if you fail, you grab Jane's shirt or belt and both of you fall. You still wanted to step toward the ledge and reach out for him, Jane?" [/QUOTE]
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