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<blockquote data-quote="Thia Halmades" data-source="post: 2715747" data-attributes="member: 35863"><p>Er... hang on. I'll let everyone else sort out most of your mechanics. First question:</p><p></p><p>- What level is the party? Is this encounter appropriately scaled for them? Because if one of those punks succeeds, you're looking at a full GNC. Unless you intend to have them float down river, in which case there's a new question:</p><p></p><p>- Most people who have some sort of Destiny can't be killed by punky mooks. Do you have a plan if they go a floatin'? Do you have Complete Warrior? There are tactical feats (Shock Trooper/Combat Brute) which allow people to be pushed by a Bull Rush in multiple directions and longer distances.</p><p></p><p>- Odds of them starting from center is poor; a well planned attack will initiate either after they've past them, or when they're even, to force them to a side. The wagons will come up center, pushing the PCs aside and making them easier targets.</p><p></p><p>- Not knowing why someone is trying to kill you, and then having them succeed, is (no offense meant) poor storytelling. This sounds like an encounter that's going to have a high fatality rate, which (in terms of character dynamic) will utterly up end any plotline you're installing about these specific characters. You may wish to rethink that plan somewhat.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2715747, member: 35863"] Er... hang on. I'll let everyone else sort out most of your mechanics. First question: - What level is the party? Is this encounter appropriately scaled for them? Because if one of those punks succeeds, you're looking at a full GNC. Unless you intend to have them float down river, in which case there's a new question: - Most people who have some sort of Destiny can't be killed by punky mooks. Do you have a plan if they go a floatin'? Do you have Complete Warrior? There are tactical feats (Shock Trooper/Combat Brute) which allow people to be pushed by a Bull Rush in multiple directions and longer distances. - Odds of them starting from center is poor; a well planned attack will initiate either after they've past them, or when they're even, to force them to a side. The wagons will come up center, pushing the PCs aside and making them easier targets. - Not knowing why someone is trying to kill you, and then having them succeed, is (no offense meant) poor storytelling. This sounds like an encounter that's going to have a high fatality rate, which (in terms of character dynamic) will utterly up end any plotline you're installing about these specific characters. You may wish to rethink that plan somewhat. [/QUOTE]
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