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<blockquote data-quote="NCSUCodeMonkey" data-source="post: 2715850" data-attributes="member: 2047"><p>The encounter sounds lethal, I like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. The most important thing that you need to do is make sure that the rules make sense and are fair to the players. Lethal is fine so long as the players don't feel cheated. With that in mind:</p><p></p><p>+ Even if the ninjas get a surprise round, remember that they only get half actions. Disentangling yourself from a push cart is probably going to consume at least a move equiv, at least in my book.</p><p>+ Bull-rush works perfectly for the "pulling over the edge" mechanic. I say go with it. I'd set the strength of the push cart such that the average party member has a 50/50 chance of beating it. Sure, it's rigging the odds, but you're going for suspense, right?</p><p>+ Rather than declaring an encumbrance for the carts, I'd just decide how much they weigh. That lets each combatant's strength score determine how difficult it is to push the cart. You can push a LOT, even with a low strength, e.g. Str 10 can drag/push about 1000lbs (assuming these carts have wheels).</p><p></p><p>That's all I can think of, at the moment. It should be a very dynamic combat. Be sure to report back and let us know how it goes!</p><p></p><p>NCSUCodeMonkey</p></blockquote><p></p>
[QUOTE="NCSUCodeMonkey, post: 2715850, member: 2047"] The encounter sounds lethal, I like it :D. The most important thing that you need to do is make sure that the rules make sense and are fair to the players. Lethal is fine so long as the players don't feel cheated. With that in mind: + Even if the ninjas get a surprise round, remember that they only get half actions. Disentangling yourself from a push cart is probably going to consume at least a move equiv, at least in my book. + Bull-rush works perfectly for the "pulling over the edge" mechanic. I say go with it. I'd set the strength of the push cart such that the average party member has a 50/50 chance of beating it. Sure, it's rigging the odds, but you're going for suspense, right? + Rather than declaring an encumbrance for the carts, I'd just decide how much they weigh. That lets each combatant's strength score determine how difficult it is to push the cart. You can push a LOT, even with a low strength, e.g. Str 10 can drag/push about 1000lbs (assuming these carts have wheels). That's all I can think of, at the moment. It should be a very dynamic combat. Be sure to report back and let us know how it goes! NCSUCodeMonkey [/QUOTE]
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