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<blockquote data-quote="LostSoul" data-source="post: 2715854" data-attributes="member: 386"><p>Some other thoughts:</p><p></p><p>PCs pushed off the bridge shouldn't take too much damage - I don't imagine it's that high off the ground. Say 30', which is 2d6 damage (lowered by 1d6 for falling into water, I think). Basically, you're taking them out of the fight for a while, until they can get out of the lasso and swim to shore.</p><p></p><p>The real danger is the PCs who are left on the bridge fighting against the remaining NPCs.</p><p></p><p>So that any character who is pushed off the bridge can still do things, have them be able to stand on the cart as it moves down the river. Give them a balance check so that they don't fall prone. Then they can make ranged attacks at anyone on the bridge (but everyone on the bridge has cover).</p><p></p><p>Spellcasters on the cart should have to make concentration checks (there's a listing for it in the Concentration description) in order to cast spells.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2715854, member: 386"] Some other thoughts: PCs pushed off the bridge shouldn't take too much damage - I don't imagine it's that high off the ground. Say 30', which is 2d6 damage (lowered by 1d6 for falling into water, I think). Basically, you're taking them out of the fight for a while, until they can get out of the lasso and swim to shore. The real danger is the PCs who are left on the bridge fighting against the remaining NPCs. So that any character who is pushed off the bridge can still do things, have them be able to stand on the cart as it moves down the river. Give them a balance check so that they don't fall prone. Then they can make ranged attacks at anyone on the bridge (but everyone on the bridge has cover). Spellcasters on the cart should have to make concentration checks (there's a listing for it in the Concentration description) in order to cast spells. [/QUOTE]
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