FireLance
Legend
I'm sure that pretty much everyone on this board doesn't need character creation to be simplified. Any gamer familiar with one or more incarnations of D&D would already know the basics.
However, for someone completely new to D&D, creating a character can be as daunting as filling out an income tax form or planning a wedding because of the sheer amount of numbers to juggle and decisions to make.
So, to make it easier for new players, I'd like to be able to sum up character creation in just six words: "Pick class. Pick race. Start playing."
Ability scores? Fixed based on class, and modified by race.
Hit points? Fixed based on class, and modified by race (changes to Constitution, if any).
Equipment? Standard packages for each class.
Feats, skills, spells, talents and other abilities? Pre-selected for each class and race.
Get the player playing first, and introduce the various options and greater complexity slowly, after he has gained a better understanding of the game: after the first adventure, give him the option to change out equipment. After one or two more, give him the option to re-train skills and feats and talents, and possibly even the chance to re-do ability scores.
What do you think? Would you want to simplify character creation and if so, how? What sort of decisions would you ask a new player to make?
However, for someone completely new to D&D, creating a character can be as daunting as filling out an income tax form or planning a wedding because of the sheer amount of numbers to juggle and decisions to make.
So, to make it easier for new players, I'd like to be able to sum up character creation in just six words: "Pick class. Pick race. Start playing."
Ability scores? Fixed based on class, and modified by race.
Hit points? Fixed based on class, and modified by race (changes to Constitution, if any).
Equipment? Standard packages for each class.
Feats, skills, spells, talents and other abilities? Pre-selected for each class and race.
Get the player playing first, and introduce the various options and greater complexity slowly, after he has gained a better understanding of the game: after the first adventure, give him the option to change out equipment. After one or two more, give him the option to re-train skills and feats and talents, and possibly even the chance to re-do ability scores.
What do you think? Would you want to simplify character creation and if so, how? What sort of decisions would you ask a new player to make?