Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you simplify character creation in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 3735898" data-attributes="member: 22424"><p>The complexity in character generation comes from choices. To simplify, you basically need to eliminate choice, which is unfortunately not a desirable thing to do from the point of view of expert players. I don't think there's any real way of resolving this.</p><p></p><p>I do think that providing new players with pregenerated characters, fast-play characters, or the like is helpful to an extent, but only to an extent. Frankly, if I were a new player in a game where everyone else was creating their own character, I would want to do so, too.</p><p></p><p>That said, I think there are a couple of things that could be done without damaging too much:</p><p></p><p>1) Switch the default attribute generation system to 4d6 <em>in order</em>. That right there knocks out lots of choices as sub-optimal.</p><p></p><p>2) Keep the races largely as-is, rather than adding racial advancement options, lots of subraces, templates, or whatever. Also, don't add 'exotic' races such as the Teifling to the mix - people understand what an Elf or a Dwarf is, Teifling not so much.</p><p></p><p>3) Add many more classes, but keep them relatively free of customisation. So, we'll have a Swahbuckler class, an Archer class, a Knight, a Gladiator, and so forth, instead of a Fighter that can be customised to fill any of these roles.</p><p></p><p>4) Switch to the SWSE skill rules. I'm halfway inclined to remove skills entirely, except for Rogues, but I think that would be a bridge too far, even as a thought experiment.</p><p></p><p>5) Cut right back on the feats in the PHB1. Likewise choice of weapons, and <em>especially</em> spells. These can be expanded on in other books, but keeping the 'core' list short helps new players digest the available options. Additionally, each relevant class should have recommended lists of 1st level choices.</p><p></p><p><em>However</em>, I should note that I would not be in favour of most of these being done with 4e as currently proposed (despite my half-formed longing for a new "Rules Compendium"-esque version of the game). I think #1 might have merit (since House Ruling it is trivial), and I think #4 is a good idea in any case, but #2, #3 and #5 don't appeal to me.</p></blockquote><p></p>
[QUOTE="delericho, post: 3735898, member: 22424"] The complexity in character generation comes from choices. To simplify, you basically need to eliminate choice, which is unfortunately not a desirable thing to do from the point of view of expert players. I don't think there's any real way of resolving this. I do think that providing new players with pregenerated characters, fast-play characters, or the like is helpful to an extent, but only to an extent. Frankly, if I were a new player in a game where everyone else was creating their own character, I would want to do so, too. That said, I think there are a couple of things that could be done without damaging too much: 1) Switch the default attribute generation system to 4d6 [i]in order[/i]. That right there knocks out lots of choices as sub-optimal. 2) Keep the races largely as-is, rather than adding racial advancement options, lots of subraces, templates, or whatever. Also, don't add 'exotic' races such as the Teifling to the mix - people understand what an Elf or a Dwarf is, Teifling not so much. 3) Add many more classes, but keep them relatively free of customisation. So, we'll have a Swahbuckler class, an Archer class, a Knight, a Gladiator, and so forth, instead of a Fighter that can be customised to fill any of these roles. 4) Switch to the SWSE skill rules. I'm halfway inclined to remove skills entirely, except for Rogues, but I think that would be a bridge too far, even as a thought experiment. 5) Cut right back on the feats in the PHB1. Likewise choice of weapons, and [i]especially[/i] spells. These can be expanded on in other books, but keeping the 'core' list short helps new players digest the available options. Additionally, each relevant class should have recommended lists of 1st level choices. [i]However[/i], I should note that I would not be in favour of most of these being done with 4e as currently proposed (despite my half-formed longing for a new "Rules Compendium"-esque version of the game). I think #1 might have merit (since House Ruling it is trivial), and I think #4 is a good idea in any case, but #2, #3 and #5 don't appeal to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you simplify character creation in 4e?
Top