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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you simplify character creation in 4e?
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<blockquote data-quote="Jackelope King" data-source="post: 3736238" data-attributes="member: 31454"><p>How would I simplify it so that players could sit down and play and learn the game before making any real decisions?</p><p></p><p>First, you have to understand that sometimes, a newbie's "gut feeling" is actually a pretty good one. I introduced new players to my game and roleplaying in general by showing them the races and classes in the PHB. When we recruited a new player (a friend of ours), her eyes absolutely <em>lit up</em> when presented with the druid class and the picture of the druid. It was perfect! Turn into <em>animals</em>! That sounded like so much fun!</p><p></p><p>Similarly, the races are pretty easy to get your head aroud. Elves are graceful, orcs are brutish, dwarves are tough, humans are human. Simple, really.</p><p></p><p>However, what can be tough are the volume of skills and feats. I know new players tend to wind up swimming in the sheer volume of these when they just start.</p><p></p><p>So my solution? Minimize player choices at first level to Race and Class. Or even better, create a level-0 "introduction" for players to get their feet wet before they have to sort through feats to start customizing their characters. Make it so that I can bring a complete newbie in, have them generate ability scores and hit points, copy a few numbers off of the class chart, and then come in swinging. Character creation and customization is my favorite part of the game, but it's only really fun when you have an idea what you're doing, and expecting a newbie to do that on their first night playing... that's asking a lot.</p><p></p><p>In effect, by the time you start to learn about how the game works, you're ready to pick your first feat or talent or whatever.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3736238, member: 31454"] How would I simplify it so that players could sit down and play and learn the game before making any real decisions? First, you have to understand that sometimes, a newbie's "gut feeling" is actually a pretty good one. I introduced new players to my game and roleplaying in general by showing them the races and classes in the PHB. When we recruited a new player (a friend of ours), her eyes absolutely [i]lit up[/i] when presented with the druid class and the picture of the druid. It was perfect! Turn into [i]animals[/i]! That sounded like so much fun! Similarly, the races are pretty easy to get your head aroud. Elves are graceful, orcs are brutish, dwarves are tough, humans are human. Simple, really. However, what can be tough are the volume of skills and feats. I know new players tend to wind up swimming in the sheer volume of these when they just start. So my solution? Minimize player choices at first level to Race and Class. Or even better, create a level-0 "introduction" for players to get their feet wet before they have to sort through feats to start customizing their characters. Make it so that I can bring a complete newbie in, have them generate ability scores and hit points, copy a few numbers off of the class chart, and then come in swinging. Character creation and customization is my favorite part of the game, but it's only really fun when you have an idea what you're doing, and expecting a newbie to do that on their first night playing... that's asking a lot. In effect, by the time you start to learn about how the game works, you're ready to pick your first feat or talent or whatever. [/QUOTE]
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Community
General Tabletop Discussion
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How would you simplify character creation in 4e?
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