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How would you stat a boomerang?
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<blockquote data-quote="Connorsrpg" data-source="post: 6372812" data-attributes="member: 19265"><p>This one has always made me laugh.</p><p></p><p>Boomerangs for killing/stunning things would not return. Only light ones thrown at small birds possibly.</p><p></p><p>If they hit they do NOT return.</p><p></p><p>Large ones are just better designed throwing clubs really. They looked more like a capital L. Not the V/U sort of shaped light-weight throwing ones.</p><p></p><p>I would just go with club with a little extra range.</p><p></p><p>Or lighter ones with returning on a miss. BUT there needs to be a LOT of open space for the boomerang to make the return journey too. And it would spend the whole round in the air. Perhaps you need to take an action/reaction to catch it. Such space is rare in DnD combat - another reason I find it odd that they are always written as returning.</p><p></p><p>Getting a boomerang to return (and catch it) when not aiming to do anything BUT get it to return is difficult enough.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6372812, member: 19265"] This one has always made me laugh. Boomerangs for killing/stunning things would not return. Only light ones thrown at small birds possibly. If they hit they do NOT return. Large ones are just better designed throwing clubs really. They looked more like a capital L. Not the V/U sort of shaped light-weight throwing ones. I would just go with club with a little extra range. Or lighter ones with returning on a miss. BUT there needs to be a LOT of open space for the boomerang to make the return journey too. And it would spend the whole round in the air. Perhaps you need to take an action/reaction to catch it. Such space is rare in DnD combat - another reason I find it odd that they are always written as returning. Getting a boomerang to return (and catch it) when not aiming to do anything BUT get it to return is difficult enough. [/QUOTE]
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How would you stat a boomerang?
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