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How would you stat a boomerang?
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<blockquote data-quote="Connorsrpg" data-source="post: 6375001" data-attributes="member: 19265"><p>Umm, I am pretty sure that is what verisimilitude means actually. Well, it is at least how it was spoken about at length in other D&D books of the past, but whatever.</p><p></p><p>Please note I did provide stats ideas too, which [MENTION=6690511]GX.Sigma[/MENTION] seems to have provided in a better format and I like his interpretation of the having to catch it.</p><p></p><p>But again, I would go with two weapons. 1 light that does less damage and returns. 1 larger, that does more damage but does not return. A boomerang could never return on a hit though - any contact would definitely throw their flight path off.</p><p></p><p>I actually came into this topic with a real interest (and experience, which I am sure no one is really interested to hear) in boomerangs and thought I could help.</p><p></p><p>Sorry, if I focused too much on how they actually work. When writing/playing DMing I always start with 'how would that look in the world?' I am not one to go straight to what would be a cool rule first. I understand if others want their boomerangs to do that, I was just trying to explain their use (assuming several people on here have not used them).</p><p></p><p>I hope it works for your game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6375001, member: 19265"] Umm, I am pretty sure that is what verisimilitude means actually. Well, it is at least how it was spoken about at length in other D&D books of the past, but whatever. Please note I did provide stats ideas too, which [MENTION=6690511]GX.Sigma[/MENTION] seems to have provided in a better format and I like his interpretation of the having to catch it. But again, I would go with two weapons. 1 light that does less damage and returns. 1 larger, that does more damage but does not return. A boomerang could never return on a hit though - any contact would definitely throw their flight path off. I actually came into this topic with a real interest (and experience, which I am sure no one is really interested to hear) in boomerangs and thought I could help. Sorry, if I focused too much on how they actually work. When writing/playing DMing I always start with 'how would that look in the world?' I am not one to go straight to what would be a cool rule first. I understand if others want their boomerangs to do that, I was just trying to explain their use (assuming several people on here have not used them). I hope it works for your game :) [/QUOTE]
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How would you stat a boomerang?
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