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How would you stat a Demigod?
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<blockquote data-quote="Kae'Yoss" data-source="post: 545739" data-attributes="member: 4134"><p>Depends on the power level of the campaign, really.</p><p></p><p>A child of a mortal and a god might start out as a strong member of his mortal parent's race: so he'll have 1 level when he reaches adulthood. Give him whatever suits him in his momentary state. 10 or twenty might be OK. </p><p></p><p>Then give him the stuff D&Dg grants Quasi-Deities, say of DR 0. He'll have to earn the rest. </p><p></p><p>He'll have better ability scores than a mortal, but not the divine default array. Maybe something along the lines of 20, 18, 16, 14, 14, 12. He may even have only mortal-like values, with a single ability score high above the rest (like 25, 14, 13, 12, 10, 8 at the standard array, or +10 to his strongest).</p><p></p><p>Maybe give him some spells of his divine parent's domains as spell-like abilities 1/day, or grant him some domain powers (or both). A weapon focus and proficiency with the deities favored weapon seems appropriate for the son of a war god.</p><p></p><p>His type would be Native Outsider, like the Planetouched from FRCS.</p><p></p><p></p><p></p><p>The representative of a god could be a proxy, see D&Dg about them. Or, you make the same as above, but he'll be a real outsider, have 20 levels, maybe even some more, DR 1 (for real demigod rather than hero-deity) and the full divine stats (or a higher array than for godsons, maybe 25, 23, 20, 18, 18, 18). He'll get the usual point to rise one stat every 4 class levels, as usual, and another one for his DR1. Full fledged ability scores for a god are 35,28,25,24,24,24 +(DR and Class Levels/4) points to rise.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 545739, member: 4134"] Depends on the power level of the campaign, really. A child of a mortal and a god might start out as a strong member of his mortal parent's race: so he'll have 1 level when he reaches adulthood. Give him whatever suits him in his momentary state. 10 or twenty might be OK. Then give him the stuff D&Dg grants Quasi-Deities, say of DR 0. He'll have to earn the rest. He'll have better ability scores than a mortal, but not the divine default array. Maybe something along the lines of 20, 18, 16, 14, 14, 12. He may even have only mortal-like values, with a single ability score high above the rest (like 25, 14, 13, 12, 10, 8 at the standard array, or +10 to his strongest). Maybe give him some spells of his divine parent's domains as spell-like abilities 1/day, or grant him some domain powers (or both). A weapon focus and proficiency with the deities favored weapon seems appropriate for the son of a war god. His type would be Native Outsider, like the Planetouched from FRCS. The representative of a god could be a proxy, see D&Dg about them. Or, you make the same as above, but he'll be a real outsider, have 20 levels, maybe even some more, DR 1 (for real demigod rather than hero-deity) and the full divine stats (or a higher array than for godsons, maybe 25, 23, 20, 18, 18, 18). He'll get the usual point to rise one stat every 4 class levels, as usual, and another one for his DR1. Full fledged ability scores for a god are 35,28,25,24,24,24 +(DR and Class Levels/4) points to rise. [/QUOTE]
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How would you stat a Demigod?
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