Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Would You Stat Up a Naturally Invisible PC Race?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 1697555" data-attributes="member: 871"><p><strong>For reference: Nehwon Ghouls per 2nd ed.</strong></p><p></p><p>OK, here's one of the races I'm trying to convert, in their 2nd ed. AD&D rule version:</p><p></p><p></p><p><strong><span style="font-size: 15px">Ghoul, Nehwon (2nd ed. AD&D version)</span></strong></p><ul> <li data-xf-list-type="ul">Must have a partial Neutral alignment (ala 2nd ed. bards or 3.X ed. druids)</li> <li data-xf-list-type="ul">Only fighter or thief class</li> <li data-xf-list-type="ul">Cannot use any armor; may use shields</li> <li data-xf-list-type="ul">Favored weapon is axes</li> <li data-xf-list-type="ul">Transparent flesh makes them harder tolocate their vital spots.  All attacks against a ghoul are -2 to hit.  Ghouls are totally invisible (-4 to hit) in drakness 80% of the time.</li> <li data-xf-list-type="ul">Their transparent flesh is a natural condition: magic means like true sight, detect invisible, etc. will not work against them.</li> </ul><p></p><p>As a side note, they also have horses with this transparent flesh trait, as well.</p><p></p><p><strong><span style="font-size: 15px">Ghoul, Nehwon (3rd ed. D&D conversion attempt 1)</span></strong></p><p>This is from the Lankhmar Yahoo! Groups files section (in Races of Newhon.doc)</p><p>Ghoul Racial Traits</p><ul> <li data-xf-list-type="ul">-4 Charisma as a result of their inhuman nature.  So many other races see them as a threat; ghouls find that their appearance alone can put off a crowd.</li> <li data-xf-list-type="ul">-2 Penalty to all Bluff, Diplomacy, and Gather Information skill checks.  It is difficult for ghouls to socialize with other races.</li> <li data-xf-list-type="ul">+2 to Move Silently, and a +4 bonus to Intimidate and Hide skill checks made by them though.  This comes from their upbringing, appearance, and the benefit of natural fear they instill in others.</li> <li data-xf-list-type="ul">The invisible nature of their flesh gives them a +4 circumstance bonus to their Armor Class in normal lighting and a +6 bonus in dim lighting, and in near darkness they are effectively invisible 80% of the time and receive all bonuses related to being invisible.  Note, this bonus is only available when the ghoul is all but nude.</li> <li data-xf-list-type="ul">Because of the natural armor bonuses they receive, ghouls wear no armor, regardless of their class or training.  It is simply a taboo among their culture that none will break.</li> <li data-xf-list-type="ul">Ghouls receive a +4 to all saves versus poisons and diseases because of their hardy nature and unusual diet.</li> <li data-xf-list-type="ul">The very mundane and concrete way of thinking found in the ghoul culture gives them a +2 bonus versus all mind-affecting forms of magic.</li> <li data-xf-list-type="ul">Low-light vision: All ghouls have exceptional vision that allows them to see twice as far as normal humans when using torchlight, starlight, or other such dim sources of illumination.</li> <li data-xf-list-type="ul">Automatic Language: All ghouls speak Lankhmarese.  Bonus languages: Mingol, Iltharish, Desert Talk, Eevanarensee, and the Eastern Tongue.</li> <li data-xf-list-type="ul">Favored class: Fighter.  Because of the martial and violent nature of their lives, ghouls make excellent fighters.  </li> </ul><p></p><p>And finally, my version of the Ghoul in 3.X, modiying the above attempt (note: Favored class is changed for use with the UA generic classes):</p><p><strong><span style="font-size: 15px">Ghoul, Nehwon (3.X D&D conversion attempt 2)</span></strong></p><p>Ghoul Racial Traits</p><ul> <li data-xf-list-type="ul">-4 Charisma.  The ghouls? appearance and fierce demeanor often alienates them from others.</li> <li data-xf-list-type="ul">Ghouls are Medium-size.  As Medium-size creatures, ghouls have no special bonuses or penalties due to size.</li> <li data-xf-list-type="ul">A ghoul?s base speed is 30 feet.</li> <li data-xf-list-type="ul">-2 to all Bluff, Diplomacy, and Gather Information skill checks.  It is very difficult for ghouls to socialize with other races.</li> <li data-xf-list-type="ul">+2 to Move Silently checks and +4 to Hide checks.  Ghouls often practice ambush and stealth tactics.</li> <li data-xf-list-type="ul">+4 to Intimidate checks.  Their natural appearance and fierce demeanor is naturally intimidating to other races.</li> <li data-xf-list-type="ul">-4 to all assisting characters? Heal checks.  The ghouls? invisible flesh makes it harder for others to tend to their wounds.</li> <li data-xf-list-type="ul">The invisible nature of a ghoul?s flesh provides a +4 circumstance bonus to Armor Class.  When a ghoul gains concealment, add 10% to the miss chance for any attacks against the ghoul.  However, the ghoul cannot wear any armor or clothing (other than a few belts for gear) in order to benefit from this bonus.</li> <li data-xf-list-type="ul">Because of the natural benefits the ghouls gain from their invisible flesh, ghouls can never use any sort of armor, even if their class provides them with proficiency in any type of armor.  It is simply a taboo among their culture that none will break.  However, ghouls may gain proficiency in and use shields normally.</li> <li data-xf-list-type="ul">+4 racial bonus on all saves versus poison and disease.  Ghouls have a naturally hardy nature and often have an unusual diet.</li> <li data-xf-list-type="ul">+2 racial bonus on all saves versus mind-affecting spells and forms of magic.  The very mundane and concrete way of thinking found in the ghoul culture instills a degree of mental hardiness.</li> <li data-xf-list-type="ul">Low-light vision: All ghouls have exceptional vision that allows them to see twice as far as normal humans when using torchlight, starlight, or other such dim sources of illumination.</li> <li data-xf-list-type="ul">Automatic Languages: Lankhmarese, Ghoulish.  Bonus Languages: Mingol, Iltharish, Desert Talk, Eevanarensee, and the Eastern Tongue.</li> <li data-xf-list-type="ul">Favored Class: Warrior.  A multiclass ghoul?s warrior class does not count when determining whether he/she suffers an XP penalty.</li> </ul><p></p><p>Well, that's what I have so far.  Any of these guys have an LA, the way they're statted up?</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1697555, member: 871"] [b]For reference: Nehwon Ghouls per 2nd ed.[/b] OK, here's one of the races I'm trying to convert, in their 2nd ed. AD&D rule version: [B][SIZE=4]Ghoul, Nehwon (2nd ed. AD&D version)[/SIZE][/B] [list] [*]Must have a partial Neutral alignment (ala 2nd ed. bards or 3.X ed. druids) [*]Only fighter or thief class [*]Cannot use any armor; may use shields [*]Favored weapon is axes [*]Transparent flesh makes them harder tolocate their vital spots. All attacks against a ghoul are -2 to hit. Ghouls are totally invisible (-4 to hit) in drakness 80% of the time. [*]Their transparent flesh is a natural condition: magic means like true sight, detect invisible, etc. will not work against them. [/list] As a side note, they also have horses with this transparent flesh trait, as well. [B][SIZE=4]Ghoul, Nehwon (3rd ed. D&D conversion attempt 1)[/SIZE][/B] This is from the Lankhmar Yahoo! Groups files section (in Races of Newhon.doc) Ghoul Racial Traits [list] [*]-4 Charisma as a result of their inhuman nature. So many other races see them as a threat; ghouls find that their appearance alone can put off a crowd. [*]-2 Penalty to all Bluff, Diplomacy, and Gather Information skill checks. It is difficult for ghouls to socialize with other races. [*]+2 to Move Silently, and a +4 bonus to Intimidate and Hide skill checks made by them though. This comes from their upbringing, appearance, and the benefit of natural fear they instill in others. [*]The invisible nature of their flesh gives them a +4 circumstance bonus to their Armor Class in normal lighting and a +6 bonus in dim lighting, and in near darkness they are effectively invisible 80% of the time and receive all bonuses related to being invisible. Note, this bonus is only available when the ghoul is all but nude. [*]Because of the natural armor bonuses they receive, ghouls wear no armor, regardless of their class or training. It is simply a taboo among their culture that none will break. [*]Ghouls receive a +4 to all saves versus poisons and diseases because of their hardy nature and unusual diet. [*]The very mundane and concrete way of thinking found in the ghoul culture gives them a +2 bonus versus all mind-affecting forms of magic. [*]Low-light vision: All ghouls have exceptional vision that allows them to see twice as far as normal humans when using torchlight, starlight, or other such dim sources of illumination. [*]Automatic Language: All ghouls speak Lankhmarese. Bonus languages: Mingol, Iltharish, Desert Talk, Eevanarensee, and the Eastern Tongue. [*]Favored class: Fighter. Because of the martial and violent nature of their lives, ghouls make excellent fighters. [/list] And finally, my version of the Ghoul in 3.X, modiying the above attempt (note: Favored class is changed for use with the UA generic classes): [B][SIZE=4]Ghoul, Nehwon (3.X D&D conversion attempt 2)[/SIZE][/B] Ghoul Racial Traits [list] [*]-4 Charisma. The ghouls? appearance and fierce demeanor often alienates them from others. [*]Ghouls are Medium-size. As Medium-size creatures, ghouls have no special bonuses or penalties due to size. [*]A ghoul?s base speed is 30 feet. [*]-2 to all Bluff, Diplomacy, and Gather Information skill checks. It is very difficult for ghouls to socialize with other races. [*]+2 to Move Silently checks and +4 to Hide checks. Ghouls often practice ambush and stealth tactics. [*]+4 to Intimidate checks. Their natural appearance and fierce demeanor is naturally intimidating to other races. [*]-4 to all assisting characters? Heal checks. The ghouls? invisible flesh makes it harder for others to tend to their wounds. [*]The invisible nature of a ghoul?s flesh provides a +4 circumstance bonus to Armor Class. When a ghoul gains concealment, add 10% to the miss chance for any attacks against the ghoul. However, the ghoul cannot wear any armor or clothing (other than a few belts for gear) in order to benefit from this bonus. [*]Because of the natural benefits the ghouls gain from their invisible flesh, ghouls can never use any sort of armor, even if their class provides them with proficiency in any type of armor. It is simply a taboo among their culture that none will break. However, ghouls may gain proficiency in and use shields normally. [*]+4 racial bonus on all saves versus poison and disease. Ghouls have a naturally hardy nature and often have an unusual diet. [*]+2 racial bonus on all saves versus mind-affecting spells and forms of magic. The very mundane and concrete way of thinking found in the ghoul culture instills a degree of mental hardiness. [*]Low-light vision: All ghouls have exceptional vision that allows them to see twice as far as normal humans when using torchlight, starlight, or other such dim sources of illumination. [*]Automatic Languages: Lankhmarese, Ghoulish. Bonus Languages: Mingol, Iltharish, Desert Talk, Eevanarensee, and the Eastern Tongue. [*]Favored Class: Warrior. A multiclass ghoul?s warrior class does not count when determining whether he/she suffers an XP penalty. [/list] Well, that's what I have so far. Any of these guys have an LA, the way they're statted up? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Would You Stat Up a Naturally Invisible PC Race?
Top