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How would you update the gargoyle?
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<blockquote data-quote="Quickleaf" data-source="post: 7049817" data-attributes="member: 20323"><p>The quest involves interacting with statues strewn throughout the grounds / dungeon, each with a riddle or socket in their eye for a gem to be placed. When the moon is bright and clear gems are placed in the sockets in the right places/order they reveal a secret passage.</p><p></p><p>However, several of the statues are gargoyles. The riddles under the statues give hints about how to identify gargoyles in each zone of the dungeon. For example "what's fair tis foul and fouler still" might mean that all the angelic looking statues in a chapel, specifically the ones depicted in stillness/contemplation/beatification, are actually gargoyles.</p><p></p><p>Because of the nature of the quest "destroy all statues" is not an option. In fact, for each region of the dungeon there is a consequence for destroying a non-gargoyle statue. For example, destroying a statue in the chapel might invoke a divine curse while destroying a statue in the graveyard might stir slumbering ghouls or zombies.</p><p></p><p>As the cherry on top, place a benign caryatid column or a NPC-mostly-turned-to-stone who can provide the PCs with valuable intelligence on the dungeon...if they don't attack it first.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7049817, member: 20323"] The quest involves interacting with statues strewn throughout the grounds / dungeon, each with a riddle or socket in their eye for a gem to be placed. When the moon is bright and clear gems are placed in the sockets in the right places/order they reveal a secret passage. However, several of the statues are gargoyles. The riddles under the statues give hints about how to identify gargoyles in each zone of the dungeon. For example "what's fair tis foul and fouler still" might mean that all the angelic looking statues in a chapel, specifically the ones depicted in stillness/contemplation/beatification, are actually gargoyles. Because of the nature of the quest "destroy all statues" is not an option. In fact, for each region of the dungeon there is a consequence for destroying a non-gargoyle statue. For example, destroying a statue in the chapel might invoke a divine curse while destroying a statue in the graveyard might stir slumbering ghouls or zombies. As the cherry on top, place a benign caryatid column or a NPC-mostly-turned-to-stone who can provide the PCs with valuable intelligence on the dungeon...if they don't attack it first. [/QUOTE]
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How would you update the gargoyle?
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