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How would you use Skeletons/Zombies in combat to make them more interesting.
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<blockquote data-quote="LegionError121" data-source="post: 7121241" data-attributes="member: 6870641"><p>Hemlock, I believe his views for monsters can be quite narrow . . . PCs and other NPC humanoids from standard races get items . . . Monsters have their stats. In his case, I don't think he'll allow Skeleton's or Zombie's to equip gear because of his "spawn and just use it" mentallity.</p><p></p><p>As I have been working things out over the last few days, I've been asking questions but I haven't got helpful answers from him. I just get "stick to the monster stats" and "look at the necromancer rules" but there is nothing on equiping the undead with gear. His line of thinking is "if it hasn't got a proficiency in armour then it can't use armour." What conflicts me more is that I've recently asked the official D&D peeps about spells like Animate Dead and they have clearly stated that Skeleton's and Zombie's do not spawn in with gear unless their remains happen to bear the weapon at the time. </p><p>Essentually, nothing is being decided.</p><p>As for Zombie's equiping anything at all, I can forget about that cause he thinks that they're too stupid to act on their own impulse to even hold a thing in their hands. I don't even know if I'm allowed to make them grapple. They might even try to kill me for trying to do anything to them.</p><p></p><p>But yeah. Helping people seems possible (well durr) but I don't know if he would get skeles to try and kill me for strapping bombs to them as they are apparantly meant to "preserve themselves". Stinking cloud is a great idea . . . except my entire party apart for myself are Melee only . . . so that might not work out with the whole "we huddle around one thing and kick the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of it" aspect.</p><p></p><p>As for the Chickens . . . that is brilliant. I could probably get Muffin to eat them after doing this as well. </p><p></p><p>10/10 advice. Would actually like to do all of that, especially stuff with nets. I have a fondness for nets and pit traps.</p></blockquote><p></p>
[QUOTE="LegionError121, post: 7121241, member: 6870641"] Hemlock, I believe his views for monsters can be quite narrow . . . PCs and other NPC humanoids from standard races get items . . . Monsters have their stats. In his case, I don't think he'll allow Skeleton's or Zombie's to equip gear because of his "spawn and just use it" mentallity. As I have been working things out over the last few days, I've been asking questions but I haven't got helpful answers from him. I just get "stick to the monster stats" and "look at the necromancer rules" but there is nothing on equiping the undead with gear. His line of thinking is "if it hasn't got a proficiency in armour then it can't use armour." What conflicts me more is that I've recently asked the official D&D peeps about spells like Animate Dead and they have clearly stated that Skeleton's and Zombie's do not spawn in with gear unless their remains happen to bear the weapon at the time. Essentually, nothing is being decided. As for Zombie's equiping anything at all, I can forget about that cause he thinks that they're too stupid to act on their own impulse to even hold a thing in their hands. I don't even know if I'm allowed to make them grapple. They might even try to kill me for trying to do anything to them. But yeah. Helping people seems possible (well durr) but I don't know if he would get skeles to try and kill me for strapping bombs to them as they are apparantly meant to "preserve themselves". Stinking cloud is a great idea . . . except my entire party apart for myself are Melee only . . . so that might not work out with the whole "we huddle around one thing and kick the :):):):) out of it" aspect. As for the Chickens . . . that is brilliant. I could probably get Muffin to eat them after doing this as well. 10/10 advice. Would actually like to do all of that, especially stuff with nets. I have a fondness for nets and pit traps. [/QUOTE]
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