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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="Urriak Uruk" data-source="post: 8046113" data-attributes="member: 7015558"><p>The folks saying that they'd rather not have DS published at all because WotC won't do it the "right way" (which is completely subjective) are being spoil-sports. Why shouldn't a 5E book be published? If you don't like it, don't use it, but it would be a great way to introduce an awesome setting for a new generation of players.</p><p></p><p>I largely believe an Eberron-sized book can do DS justice. Here's a couple things I'd like to see;</p><p></p><ul> <li data-xf-list-type="ul">Alternative magic rules. Lots of folks point out that magic is extremely limited, and it is, however Defiling and Preserving are both available. Having rules that establish some additional cost by using magic would be great.</li> <li data-xf-list-type="ul">Clear establishment that some classes/races are not the default for DS. I really don't need a lore justification for why genasi or tieflings are playable like DS 4E tried; it felt hamfisted and it's not necessary. Keep the retro feel of old DS where they are limited, but feel free to provide <em>alternative </em>rules (in those handy green boxes) for how some classes/races that are default not available may be used in odd circumstances.</li> <li data-xf-list-type="ul">Making Dray and Half-Giants different than Dragonborn and Goliath. This is again a criticism of 4E; they took two races that were distinct to DS and made them the more familiar standard version. I like the gangly warped look of the Dray, and the brutish wide bulk of the half-giant, and think they should be distinct. They can be entirely new races, or subraces of the Dragonborn/Goliath, but should feel different.</li> </ul><p></p><p>Those are my thoughts. Largely, avoid the 4E path as I feel it tried to make DS a little too much like the rest of D&D; it should go back to the roots of DS instead, but provide options so that DMs can plug-in the other class/race options if they feel they need it.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8046113, member: 7015558"] The folks saying that they'd rather not have DS published at all because WotC won't do it the "right way" (which is completely subjective) are being spoil-sports. Why shouldn't a 5E book be published? If you don't like it, don't use it, but it would be a great way to introduce an awesome setting for a new generation of players. I largely believe an Eberron-sized book can do DS justice. Here's a couple things I'd like to see; [LIST] [*]Alternative magic rules. Lots of folks point out that magic is extremely limited, and it is, however Defiling and Preserving are both available. Having rules that establish some additional cost by using magic would be great. [*]Clear establishment that some classes/races are not the default for DS. I really don't need a lore justification for why genasi or tieflings are playable like DS 4E tried; it felt hamfisted and it's not necessary. Keep the retro feel of old DS where they are limited, but feel free to provide [I]alternative [/I]rules (in those handy green boxes) for how some classes/races that are default not available may be used in odd circumstances. [*]Making Dray and Half-Giants different than Dragonborn and Goliath. This is again a criticism of 4E; they took two races that were distinct to DS and made them the more familiar standard version. I like the gangly warped look of the Dray, and the brutish wide bulk of the half-giant, and think they should be distinct. They can be entirely new races, or subraces of the Dragonborn/Goliath, but should feel different. [/LIST] Those are my thoughts. Largely, avoid the 4E path as I feel it tried to make DS a little too much like the rest of D&D; it should go back to the roots of DS instead, but provide options so that DMs can plug-in the other class/race options if they feel they need it. [/QUOTE]
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