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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="Remathilis" data-source="post: 8047057" data-attributes="member: 7635"><p>Really, the elephant for me is classes. Eberron, Theros, Wildemount and Ravnica have yet to restrict classes (or even backgrounds) and often expanded those options. Looking to other settings, there isn't any other setting (Dragonlance, Greyhawk, Ravenloft, etc.) that has limited class selection (going by 3e versions) either.</p><p></p><p>And then there's Dark Sun.</p><p></p><p>You could probably get away with putting a "paladin are rare, check with your DM" note and then a universal defiling mechanic for all classes (as well as a few new subs) and be done... IF you except the 4e vision of DS. The problem is moreso than any other setting, Dark Sun seems to want to ban anything that wasn't in the 90s box set. The most extreme version bans things like Barbarian because of unarmored defense breaking DS armor rules (!) And only allows one subclass per class if the class is allowed at all. </p><p></p><p>Every other setting so far has been an expansion of the rules: Dark Sun would be a reduction. Playing in it gives you less options for PCs then any other setting. Just to replace what is in the PHB, you'd have to design a Xanathar-like book of options, most of which probably would have incompatibility issues with moving them back to Eberron, Ravnica or The Realms. Plus, Races are easy (WotC does them all the time) but classes and subclasses take lots of time and playtests to see the light of day. </p><p></p><p>Ultimately, I see WotC taking the path of least resistance; a 4e-like guide that mostly reskins what's in the PHB and suggests how to use them along with some new options to flesh them out. You know, treat Dark Sun like a D&D setting, not an edgelord teenager who is trying to rebel against it's parents.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8047057, member: 7635"] Really, the elephant for me is classes. Eberron, Theros, Wildemount and Ravnica have yet to restrict classes (or even backgrounds) and often expanded those options. Looking to other settings, there isn't any other setting (Dragonlance, Greyhawk, Ravenloft, etc.) that has limited class selection (going by 3e versions) either. And then there's Dark Sun. You could probably get away with putting a "paladin are rare, check with your DM" note and then a universal defiling mechanic for all classes (as well as a few new subs) and be done... IF you except the 4e vision of DS. The problem is moreso than any other setting, Dark Sun seems to want to ban anything that wasn't in the 90s box set. The most extreme version bans things like Barbarian because of unarmored defense breaking DS armor rules (!) And only allows one subclass per class if the class is allowed at all. Every other setting so far has been an expansion of the rules: Dark Sun would be a reduction. Playing in it gives you less options for PCs then any other setting. Just to replace what is in the PHB, you'd have to design a Xanathar-like book of options, most of which probably would have incompatibility issues with moving them back to Eberron, Ravnica or The Realms. Plus, Races are easy (WotC does them all the time) but classes and subclasses take lots of time and playtests to see the light of day. Ultimately, I see WotC taking the path of least resistance; a 4e-like guide that mostly reskins what's in the PHB and suggests how to use them along with some new options to flesh them out. You know, treat Dark Sun like a D&D setting, not an edgelord teenager who is trying to rebel against it's parents. [/QUOTE]
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