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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="hawkeyefan" data-source="post: 8047087" data-attributes="member: 6785785"><p>Psionics is probably the big piece that needs to be sorted, and then they can build around that. </p><p></p><p>I mean, if they restrict arcane magic to wizard and sorcerer, and make the magical subclasses such as Eldritch Knight and Arcane Trickster instead rely on psionics, that’s a pretty simple solution. Then establish a way to handle defiling/preserving, and you’re pretty much there. It makes arcane magic less common and gives it the dangerous element that it should have, while still allowing all the subclass options. </p><p></p><p>Then just go race by race and class by class and establish how it tends to work on Athas. Elves are different in this way, Druids are different in that way. </p><p></p><p>Then something like:</p><p>“Gnomes are believed to be extinct, wiped out by one of the sorcerer-kings’ ancient genocides; however, the Pristine Tower mutates some creatures that come near it, so it’s entirely possible that a gnome PC could be a mutated member of another race. Or perhaps some gnomes survived the extinction, and have remained hidden in some way for the centuries since. Discuss with your DM how they’d like to handle this in your game. ”</p><p></p><p>I think if they simply suggest limitations and explain why, then there’s no need to actually remove any options. Leave it all on the table and let each group decide what’s best. </p><p></p><p>Class and race restrictions, while present in the setting and one of the most immediately obvious differences, are not really the important things that make Athas interesting and unique. Each group can handle it however they want. Plus, removing any and all mention of gnomes or tieflings in a Dark Sun setting book doesn’t mean that players might not still ask to play one. Those options are still known to players....so they’re going to ask anyway, if they really want to play one.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8047087, member: 6785785"] Psionics is probably the big piece that needs to be sorted, and then they can build around that. I mean, if they restrict arcane magic to wizard and sorcerer, and make the magical subclasses such as Eldritch Knight and Arcane Trickster instead rely on psionics, that’s a pretty simple solution. Then establish a way to handle defiling/preserving, and you’re pretty much there. It makes arcane magic less common and gives it the dangerous element that it should have, while still allowing all the subclass options. Then just go race by race and class by class and establish how it tends to work on Athas. Elves are different in this way, Druids are different in that way. Then something like: “Gnomes are believed to be extinct, wiped out by one of the sorcerer-kings’ ancient genocides; however, the Pristine Tower mutates some creatures that come near it, so it’s entirely possible that a gnome PC could be a mutated member of another race. Or perhaps some gnomes survived the extinction, and have remained hidden in some way for the centuries since. Discuss with your DM how they’d like to handle this in your game. ” I think if they simply suggest limitations and explain why, then there’s no need to actually remove any options. Leave it all on the table and let each group decide what’s best. Class and race restrictions, while present in the setting and one of the most immediately obvious differences, are not really the important things that make Athas interesting and unique. Each group can handle it however they want. Plus, removing any and all mention of gnomes or tieflings in a Dark Sun setting book doesn’t mean that players might not still ask to play one. Those options are still known to players....so they’re going to ask anyway, if they really want to play one. [/QUOTE]
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