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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="Haldrik" data-source="post: 8047633" data-attributes="member: 6694221"><p>Before I get back to Dark Sun specifically.</p><p></p><p>I like inclusiveness. I value diversity.</p><p></p><p>I want every player to be themselves, to feel welcome, and to find D&D tropes that they personally like and want for their own characters.</p><p></p><p>I want players gay and straight, players male and female, players trans and cis, players monotheist and polytheist and atheist and animist, and so on. D&D has room for all of us and others.</p><p></p><p>I am Jewish, I follow a particular Jewish tradition that forbids the appearance of idolatry as much as actual idolatry. So for me, I would rather die than play polytheistic D&D character. Other Jews follow different opinions about whether D&D counts as an "appearance" of idolatry. But the Players Handbook mentions reallife polytheism, including Zeus, so today the prohibition seems less disputable.</p><p></p><p>The polytheism of the Players Handbook is extremely painful in reallife.</p><p></p><p>On the other hand, I feel zero need for other players to share my religious traditions. I have played with a friend who is a Neopagan whose character worshiped a European goddess, and our games are good memories. As long as she feels comfortable to be herself and decide for herself who her character is, and as long as I feel comfortable to be myself and decide for myself who my character is, then all is good. I have also played with a friend who is a devout Southern Baptist, the son of a minister. I am guessing he even mentioned Jesus on his character sheet, tho I dont remember him acting this out. I have a friend who is Muslim, who would be interested in D&D, but I wasnt playing it while we were roommates.</p><p></p><p>The key is. Let each player decide for oneself. It is that simple. Be yourself. Give other players room to be themselves.</p><p></p><p>Make sure the core rules of the Players Handbook offer a diversity of religious possibilities. So each reallife player can find something they love or figure out something that they can live with.</p><p></p><p>Xanathars Guide in its addendum to the Cleric class, has the right idea to mention different kinds of sacred traditions. Eberron exemplifies how to implement diversity.</p><p></p><p>The Players Handbook does well to update this religious inclusivity.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8047633, member: 6694221"] Before I get back to Dark Sun specifically. I like inclusiveness. I value diversity. I want every player to be themselves, to feel welcome, and to find D&D tropes that they personally like and want for their own characters. I want players gay and straight, players male and female, players trans and cis, players monotheist and polytheist and atheist and animist, and so on. D&D has room for all of us and others. I am Jewish, I follow a particular Jewish tradition that forbids the appearance of idolatry as much as actual idolatry. So for me, I would rather die than play polytheistic D&D character. Other Jews follow different opinions about whether D&D counts as an "appearance" of idolatry. But the Players Handbook mentions reallife polytheism, including Zeus, so today the prohibition seems less disputable. The polytheism of the Players Handbook is extremely painful in reallife. On the other hand, I feel zero need for other players to share my religious traditions. I have played with a friend who is a Neopagan whose character worshiped a European goddess, and our games are good memories. As long as she feels comfortable to be herself and decide for herself who her character is, and as long as I feel comfortable to be myself and decide for myself who my character is, then all is good. I have also played with a friend who is a devout Southern Baptist, the son of a minister. I am guessing he even mentioned Jesus on his character sheet, tho I dont remember him acting this out. I have a friend who is Muslim, who would be interested in D&D, but I wasnt playing it while we were roommates. The key is. Let each player decide for oneself. It is that simple. Be yourself. Give other players room to be themselves. Make sure the core rules of the Players Handbook offer a diversity of religious possibilities. So each reallife player can find something they love or figure out something that they can live with. Xanathars Guide in its addendum to the Cleric class, has the right idea to mention different kinds of sacred traditions. Eberron exemplifies how to implement diversity. The Players Handbook does well to update this religious inclusivity. [/QUOTE]
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How would you wish WOTC to do Dark Sun
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