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General Tabletop Discussion
*Dungeons & Dragons
How would you wish WOTC to do Dark Sun
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<blockquote data-quote="Zardnaar" data-source="post: 8048290" data-attributes="member: 6716779"><p>Warlocks make some amount if sense in the setting- as NPCs. </p><p></p><p> I don't like the idea of them replacing the Templars but the Sorcerer Kings had pet defilers, some of which could be warlocks. </p><p></p><p> The city states couldn't support large amounts of warlocks as Templars. The reason they use Templars over defilers us fairly obvious. </p><p></p><p> Sorcerer's could fit but would probably need an Athasian subclass. Wild maybe, Dragon no. </p><p></p><p> I would use the original boxed set. New stuff is fine but it has to make sense for the setting. </p><p></p><p> This means no to done PHB races or if they are a yes they're mutants. </p><p></p><p> New races that make sense for the setting are fine.</p><p></p><p> Genasi and Yuan Ti come to mind. I would add those two and 1-2 more. </p><p></p><p> Some spells on Athas shouldn't work or be nerfed a'la spells that create metal, food and water. </p><p></p><p> Races. As 2E plus ones that make sense. No to everything else. Sidebar in your games you can add whatever but they're mist likely mutants. Don't mention the pristine tower. </p><p></p><p> Classes. The following are suitable for a Darksun game. List then and explain how they relate to setting. Sidebar anything off this list ask DM. Include suggestions on them eg Warlocks could police the Templars, Dragon Sorcerer's people think they're mutants. </p><p></p><p> Monsters. The following are suitable for Darksun. List MM VgtR and Mordenkainen. This is what 2E did.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8048290, member: 6716779"] Warlocks make some amount if sense in the setting- as NPCs. I don't like the idea of them replacing the Templars but the Sorcerer Kings had pet defilers, some of which could be warlocks. The city states couldn't support large amounts of warlocks as Templars. The reason they use Templars over defilers us fairly obvious. Sorcerer's could fit but would probably need an Athasian subclass. Wild maybe, Dragon no. I would use the original boxed set. New stuff is fine but it has to make sense for the setting. This means no to done PHB races or if they are a yes they're mutants. New races that make sense for the setting are fine. Genasi and Yuan Ti come to mind. I would add those two and 1-2 more. Some spells on Athas shouldn't work or be nerfed a'la spells that create metal, food and water. Races. As 2E plus ones that make sense. No to everything else. Sidebar in your games you can add whatever but they're mist likely mutants. Don't mention the pristine tower. Classes. The following are suitable for a Darksun game. List then and explain how they relate to setting. Sidebar anything off this list ask DM. Include suggestions on them eg Warlocks could police the Templars, Dragon Sorcerer's people think they're mutants. Monsters. The following are suitable for Darksun. List MM VgtR and Mordenkainen. This is what 2E did. [/QUOTE]
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How would you wish WOTC to do Dark Sun
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